All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. The general theme of this session is Dungeons and Dragons, so your character should have something to do with one or the other. Or not. I'm very flexible.
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. There is no general theme for this session. This is the one where the spaceman and the knight can square off.
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. The general theme of this session is Space, so your character should have something to do with that. Or not. I'm very flexible.
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. The general theme of this session is Super Heroes, so your character should have something to do with one. Or not. I'm very flexible.
The courier is sworn to get the package to it's destination, no matter the cost. Mr. Johnson thinks he should fail, which is where you come in. Kill the courier, destroy the package. Simple job right? Yeah, that's what they always say.
You’ve painted a few minis, put the paint generally where you want it, and would like to take the next step. This class is for you. Emphasis is on key skills such as thinning paint for various uses, loading the brush, wet blending and layering, better detail, and some hints on making color choices that work. The class will be hands-on, with brushes, paint, and miniature you can use or bring your own primed mini and supplies.
You’ve painted a few minis, put the paint generally where you want it, and would like to take the next step. This class is for you. Emphasis is on key skills such as thinning paint for various uses, loading the brush, wet blending and layering, better detail, and some hints on making color choices that work. The class will be hands-on, with brushes, paint, and miniature you can use or bring your own primed mini and supplies.
You’ve painted a few minis, put the paint generally where you want it, and would like to take the next step. This class is for you. Emphasis is on key skills such as thinning paint for various uses, loading the brush, wet blending and layering, better detail, and some hints on making color choices that work. The class will be hands-on, with brushes, paint, and miniature you can use or bring your own primed mini and supplies.
You’ve painted a few minis, put the paint generally where you want it, and would like to take the next step. This class is for you. Emphasis is on key skills such as thinning paint for various uses, loading the brush, wet blending and layering, better detail, and some hints on making color choices that work. The class will be hands-on, with brushes, paint, and miniature you can use or bring your own primed mini and supplies.
You’ve painted a few minis, put the paint generally where you want it, and would like to take the next step. This class is for you. Emphasis is on key skills such as thinning paint for various uses, loading the brush, wet blending and layering, better detail, and some hints on making color choices that work. The class will be hands-on, with brushes, paint, and miniature you can use or bring your own primed mini and supplies.