Haunting House 4: They Don't Build Them Like They Use To...
Description:
You find yourself once again exploring the Breitenstein mansion. The ghosts didn't scare you off, and this house reminds you of an amusement park until the house starts falling down. Now you find yourself running for your life, wishing you were in an amusement park. Rules taught. Prizes provided.
The Haunting House is a wildly fun, fast paced, strategy boardgame with a twist. The object is simple, players enter the front door and race to be the first to reach the exit. It's not as easy as it sounds. Half the time the players choose their own path. The other half their paths are chosen randomly by opponents. Rules taught. Prizes provided.
The Haunting House is a wildly fun, fast paced, strategy boardgame with a twist. The object is simple, players enter the front door and race to be the first to reach the exit. It's not as easy as it sounds. Half the time the players choose their own path. The other half their paths are chosen randomly by opponents. Rules taught. Prizes provided.
Spectral Indy is in an uproar. There’s a new player in the old death game, and he’s driving Management crazy. The reapers are up to their eyeballs in mandatory overtime, so it looks like it’s up to the Dear Departed to get to the bottom of things and set them right.
16-year-old Hayate is really down on his luck. His unemployed parents are good-for-nothings who waste the money they have on gambling. One day, his parents have racked up a huge gambling debt that they had to sell Hayate to the yakuza for the value of his organs. In a desperate attempt to avoid that fate, Hayate decides to become a "bad guy" and kidnap someone to be held for ransom, but his efforts to do so are mistaken as a confession of love by the girl he targets.
Heart of Africa is a meaty trading game where the players each lead a trading company which tries to make profits in Africa. Although Africa had been circumnavigated by the start of the 19th century, the continent remained largely undiscovered. One of the great mysteries was the source of the Nile, and explorers like Burton, Speke, Baker and Livingstone became immortal in their attempts to find it. Initially, the players only have limited resources. A bidding structure decides who may conduct each next turn. Although bidding is costly, rewards may be rich& As each turn ends, players evaluate their score. Will they have enough victory points to win?
Heart of Africa is a meaty trading game where the players each lead a trading company which tries to make profits in Africa. Although Africa had been circumnavigated by the start of the 19th century, the continent remained largely undiscovered. One of the great mysteries was the source of the Nile, and explorers like Burton, Speke, Baker and Livingstone became immortal in their attempts to find it. Initially, the players only have limited resources. A bidding structure decides who may conduct each next turn. Although bidding is costly, rewards may be rich& As each turn ends, players evaluate their score. Will they have enough victory points to win?
Heart of Africa is a meaty trading game where the players each lead a trading company which tries to make profits in Africa. Although Africa had been circumnavigated by the start of the 19th century, the continent remained largely undiscovered. One of the great mysteries was the source of the Nile, and explorers like Burton, Speke, Baker and Livingstone became immortal in their attempts to find it. Initially, the players only have limited resources. A bidding structure decides who may conduct each next turn. Although bidding is costly, rewards may be rich& As each turn ends, players evaluate their score. Will they have enough victory points to win?
Open to all players. 5 rounds Swiss style tournament with no final. Two armies desperately search for each other in the dim, fog laden morning. Suddenly the fog clears and the forces discover that they are closer to the enemy than they knew. Players bring order markers, wound markers, dice, cards, and a pre-drafted 400 point Heroscape army that does not exceed 26 spaces. There are no starting zones as players will take turns placing units anywhere on the battlefield. It is a chaotic and furious variant sure to please any level of player. Prizes awarded to the top four Heat of Battle finishers. Great way to meet your fellow Heroscapers.