Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat ohh-so-likely.
Lead your dragon clan to domination! Build your empire buy managing money and political power while using dragon magic to leave your opponents behind. Dragon Lairds is a board game by James M. Ward and Tom Wham, combining strategy and humor. All rules taught!
Lead your dragon clan to domination! Build your empire buy managing money and political power while using dragon magic to leave your opponents behind. Dragon Lairds is a board game by James M. Ward and Tom Wham, combining strategy and humor. All rules taught!
Lead your dragon clan to domination! Build your empire buy managing money and political power while using dragon magic to leave your opponents behind. Dragon Lairds is a board game by James M. Ward and Tom Wham, combining strategy and humor. All rules taught!
Lead your dragon clan to domination! Build your empire buy managing money and political power while using dragon magic to leave your opponents behind. Dragon Lairds is a board game by James M. Ward and Tom Wham, combining strategy and humor. All rules taught!
Lead your dragon clan to domination! Build your empire buy managing money and political power while using dragon magic to leave your opponents behind. Dragon Lairds is a board game by James M. Ward and Tom Wham, combining strategy and humor. All rules taught!
Lead your dragon clan to domination! Build your empire buy managing money and political power while using dragon magic to leave your opponents behind. Dragon Lairds is a board game by James M. Ward and Tom Wham, combining strategy and humor. All rules taught!
Lead your dragon clan to domination! Build your empire buy managing money and political power while using dragon magic to leave your opponents behind. Dragon Lairds is a board game by James M. Ward and Tom Wham, combining strategy and humor. All rules taught!
A prominent member of the Gearwright's Guild is dead, and it is up to the players to break into his steam-powered stronghold and recover his work for the Guild! Deadly technological traps, aggressive automated constructs, and mechanical puzzles lie between the players and their goal. Even if they survive these perils, they will come face-to-face with the cause of the Gearwright's demise... something that is better left undiscovered. Levels 6-8.
A prominent member of the Gearwright's Guild is dead, and it is up to the players to break into his steam-powered stronghold and recover his work for the Guild! Deadly technological traps, aggressive automated constructs, and mechanical puzzles lie between the players and their goal. Even if they survive these perils, they will come face-to-face with the cause of the Gearwright's demise... something that is better left undiscovered. Levels 6-8.