Adventure on Discworld goes to the high seas as a treasure map leads to the pirate town of Port Duck. Join Rincewind, Jack Scumble and some dread(ful) pirates as they tangle with drunken brawls, dyslexic parrots, colorful natives with pointy objects, boarding parties, cannibal ghosts, lava-gods, the royal Quirm navy, and several bottles of rum. Role playing and humor emphasized; knowledge of the Discworld books not a prerequisite.
You wake up wounded and burnt inside a smoking crater, not sure how you got there. The full moon illuminates the scattered pieces of your equipment. Blood seeps through a gash in your armor, and you feel like you just woke up from a bad dream. This is a puzzle-oriented role-playing event (no hack and slash). Participants play a character with amnesia and try to figure out their past before time runs out.
The Doctor, lost in time and space? The ruler of the free world, a Caesar? Hitler a hero? The American Indians, slaves? What has happened to time? Can you help find the Doctor and fix it?
The Doctor, lost in time and space? The ruler of the free world, a Caesar? Hitler a hero? The American Indians, slaves? What has happened to time? Can you help find the Doctor and fix it?
The Doctor, lost in time and space? The ruler of the free world, a Caesar? Hitler a hero? The American Indians, slaves? What has happened to time? Can you help find the Doctor and fix it?
GENERIC TICKETS ONLY Can the Doctor and his companions thwart the horror lurking at the edge of the solar system? Sound the cloister bell and ready your sonic screwdriver.
GENERIC TICKETS ONLY Can the Doctor and his companions thwart the horror lurking at the edge of the solar system? Sound the cloister bell and ready your sonic screwdriver.