GenCon Symposium, Designing and Publishing the Source of the Nile Game
Description:
Ross Maker explains how two inexperienced game buffs designed and published the most award winning game of all time. He also tells of the rewards and disappointments with the Avalon Hill version of their design, and prospects for this game's future.
If you can write or want to write, but your words won’t go anywhere, you need to develop the writer’s discipline. Authors Janet Pack and Jean Rabe tell how to turn off the TV and make yourself write, how to meet deadlines, and how to build your office or workspace. Handouts provided.
Authors and editors Jean Rabe and Janet Pack discuss how they broke into print and tell how to give your manuscript the edge. Learn how to improve your chances and move your manuscript toward the top of the stack.This applies to fiction and game writing.
Tips on giving the good guy in your fiction some heart, soul, and a flaw or two. Fiction authors Janet Pack and Jean Rabe discuss how to add an extra dimension to your fantasy and science fiction heroes, including how to come up with memorable and important names.
Lt. Col. Zocchi covers copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing releases, agents, and getting others to publish your work. All Zocchi’s lecture data is taken from his $6 book, How to $ell your Game Design.