Galaxy is an intergalactic combat and conquest card game, brought to you by the same design team that created Avalon Hill's critically acclaimed Titan:The Arena.Three-to-five players vie for control of the cosmos with bases and entire fleets of spacecraft.
Or roleplaying game masters. Explore the interaction of GM and RP gamers. Presentation of roleplaying styles, discussion of GMs that encourage roleplaying.
Take on the role of the Big RPG Companies and churn out endless supplements and revisions of old, tired concepts to your loyal fans before the market collapses. A non-collectable card game that spoofs the gaming industry. Sense of humor required.
Tony Lee takes you behind the scenes with his new gaming magazine. Be sure to tell Tony what you want to know about your favorite game or company and discover secrets which will appear in his next issue. Moderator Tony Lee.
Gamma World designer Andy Collins takes you on a four-hour adventure into the most dangerous and inaccessible ruin in all of Settle, the Spire of the Mindlord.The lair of the enigmatic Mindlord is a menacing landmark avoided by any mutant with the common sense of a dabber. Too bad you don't have that option!
The fifth time is the charm? Come on out and see what the mutants at Wizards of the Coast have done with your favorite post-apocalyptic world this time! Designers Andy Collins and Jeff Grubb show you what's new, cool and different with Gamma World as an Alternity game and let you in on some of the big secrets of the setting!
Gamorrean Protocol by Nathaniel Christen. A Rebel mission team is lost on the planet Gamorr, and Alliance HQ needs you to go get them out. Imperial involvement may be possible, though the Imps are not known to use Gamorr for anything at all. Who would? Characters provided. Standard RPGA experience.
Gamorrean Protocol by Nathaniel Christen. A Rebel mission team is lost on the planet Gamorr, and Alliance HQ needs you to go get them out. Imperial involvement may be possible, though the Imps are not known to use Gamorr for anything at all. Who would? Characters provided. Standard RPGA experience.
Gamorrean Protocol by Nathaniel Christen. A Rebel mission team is lost on the planet Gamorr, and Alliance HQ needs you to go get them out. Imperial involvement may be possible, though the Imps are not known to use Gamorr for anything at all. Who would? Characters provided. Standard RPGA experience.
Live-Action Garou Game; part of the One World by Night LARP network described in Mind's Eye Theater Journal #2. Experience with MET rules is preferred but not required.This event runs two days. One ticket good for both days.GM Arthur Mandelin.