Life as a brigand hasn't been everything you had hoped. Until yesterday.Turns out those two yahoos you waylaid weren't just idiots, they were also on their way to pick up a boatload of money. With their notarized missive from the baron, you and your friends are on your way to easy street. All you have to do is make your way to Olgarv, pass yourselves off as the real envoys, avoid rival brigands and roving ores, and get away as fast as you can. What could possibly go wrong?
Join us for a demonstration of the evolving game of Dawn Patrol in a time when many British fliers won the Victorian Cross.This is a setting where you may win an award "For Valour."
Last week, your group of heroes tracked and terminated a Demon Knight.That was only the beginning.This morning, a chapter house team found the bodies of four call-girls, brutally murdered in a ritualistic manner. According to the Daemonicus,the murders are the first part of the ritual used to open a massive gate that will allow demons to enter the world of man. You have to find who's responsible and stop them before it's too late. GM: HNA staff member Jason Knizley.
Only the Really Bad Die Young-There's nothing a feisty senior citizen superhero hates more than an old foe blessed with immortality. He doesn't have arthritis, his hearing's great and he doesn't forget his friends' secret identities. He's also trying to take over the world. It's Golden Agers in their golden years vs. Vandal Savage. Roleplaying will be stressed. Characters provided, but they're of the Red Bee and AirWave variety, so bring a sense of humor. GM Joseph Linehan.