All is Fair by Ruth Pinksy. Aunt Rose is sporting the bill for you to spend some time at the Columbian Exposition. It seems that all she wants you to do is make sure that the petty vandalism the fair has been experiencing, is simply just that. You're not even being asked to catch the criminals! All you have to do is verify that they are just common criminals and pass any important info on to your contact. Seems like that should leave plenty of time to enjoy yourselves. An adventure for heroes of all levels. Uses 2nd Edition AD&D rules. Living Death characters required. Standard RPGA experience points.
All is Fair by Ruth Pinksy. Aunt Rose is sporting the bill for you to spend some time at the Columbian Exposition. It seems that all she wants you to do is make sure that the petty vandalism the fair has been experiencing, is simply just that. You're not even being asked to catch the criminals! All you have to do is verify that they are just common criminals and pass any important info on to your contact. Seems like that should leave plenty of time to enjoy yourselves. An adventure for heroes of all levels. Uses 2nd Edition AD&D rules. Living Death characters required. Standard RPGA experience points.
All is Fair by Ruth Pinksy. Aunt Rose is sporting the bill for you to spend some time at the Columbian Exposition. It seems that all she wants you to do is make sure that the petty vandalism the fair has been experiencing, is simply just that. You're not even being asked to catch the criminals! All you have to do is verify that they are just common criminals and pass any important info on to your contact. Seems like that should leave plenty of time to enjoy yourselves. An adventure for heroes of all levels. Uses 2nd Edition AD&D rules. Living Death characters required. Standard RPGA experience points.
The River of Blood by Erik Mona.The Millstream runs red with the blood of the abducted children of Greyhawk's lower class, triggering memories of a crisis thought averted long ago. An adventure for beginning PCs.Uses 3rd Edition D&D rules. Living Greyhawk characters required. Standard RPGA experience points.
Midway Magic at the World's Fair 1893 by Claire Hoffman.The Midway seems the perfect place to relax and have some fun. After all the adventures to be found here are all mundane harmless fun.Trying new foods, watching folk dancing, seeing young men trying to win dolls and prizes for their sweathearts. An evening of fun, entertainment and perhaps a little mayhem at the Midway Plaisance. All heroes are invited to walk the streets of the Columbian Exposition, the 1893 World's Fair. Living Death characters required.
The River of Blood by Erik Mona.The Millstream runs red with the blood of the abducted children of Greyhawk's lower class, triggering memories of a crisis thought averted long ago. An adventure for beginning PCs.Uses 3rd Edition D&D rules. Living Greyhawk characters required. Standard RPGA experience points.
The River of Blood by Erik Mona.The Millstream runs red with the blood of the abducted children of Greyhawk's lower class, triggering memories of a crisis thought averted long ago. An adventure for beginning PCs.Uses 3rd Edition D&D rules. Living Greyhawk characters required. Standard RPGA experience points.
The River of Blood by Erik Mona.The Millstream runs red with the blood of the abducted children of Greyhawk's lower class, triggering memories of a crisis thought averted long ago. An adventure for beginning PCs.Uses 3rd Edition D&D rules. Living Greyhawk characters required. Standard RPGA experience points.
Dragon Scales at Morningtide by Sean Reynolds. Strange black currents and droves of beached fish are being linked to a strange new cult in the city of Greyhawk. Are the cultists responsible, or just part of a larger danger? An adventure for beginning characters. Uses 3rd Edition D&D rules. Living Greyhawk characters required. Standard RPGA experience points.
Dragon Scales at Morningtide by Sean Reynolds. Strange black currents and droves of beached fish are being linked to a strange new cult in the city of Greyhawk. Are the cultists responsible, or just part of a larger danger? An adventure for beginning characters. Uses 3rd Edition D&D rules. Living Greyhawk characters required. Standard RPGA experience points.