The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
It has been four years since Travelers first reported their belief that Reginald Langston had become a Liche (On Hallowed Ground). Because of his friendship with Prince George as well as the fact that he is also part of the British nobility meant that the Society's investigation into his activities had to be done with discretion and diplomacy. So now it is your turn to continue this investigation. Perhaps like the others you will wash up on the rocky shores of Cornwall, or disappear into the mists of night on the lonely moor. This high level adventure should only be undertaken by heroes of 9th level and above. (Suicidal 8th level heroes might consider attempting this mission.)
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
The Society of the White Rose has a number of Keepers, those who store items of magic or uniqueness and guards them. The sudden death of one the Keepers, Johann Sebastian von Michelstien, has the White Rose scrambling to reacquire a number of items during the auction of his extensive estate. An unprecedented call for numerous Travelers has gone out. Some will be inserted as guards, others will become "buyers" accompanied by their "staff." The goal is to reacquire as much as possible in a legal and quiet manner. Publicity is to be avoided at all costs! This is a Living Death Interactive (LARP) for heroes of all levels. Player & Hero Introductions will be available onsite at RPGA Living Death Campaign HQ by Thursday morning of the GenCon. Picking up these materials before the start of the interactive is requested. The Living Death Campaign uses a d20 version of the Masque of the Red DeathÔ rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org