RPG R&D is looking for talented, professional freelancers to help design and edit roleplaying game products. Come to this seminar and see what it takes to become a freelance designer or editor for Wizards of the Coast, Inc. The staff of Paizo Publishing will also be present to talk about how to get published in Dragon Magazine and Dungeon Magazine.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Revolution closes out the campaign's first major plot arc. In this epic surprise conclusion to the Terrortory storyline, the agents face the ultimate mastermind responsible for the Agency's recent troubles, and play a pivotal role in the birth of a brand new direction for the Living Spycraft campaign! An adventure for levels 5, 10, 15 and 20.
Survive deadly mazes - and other players' robots - in the new Avalon Hill Robo Rally game! If you win your board in the event, you win a copy of the game!
Here's your chance to be a co-author with Ed Greenwood! Join the creator of the Forgotten Realms and bring your best - or worst - ideas for a short story. This always hilarious two hours will result in a Forgotten Realms tale that will be posted on the Wizards of the Coast website!
In a convention not so far far away, the forces of dark and light struggle for survival. Construct your best 100-point Squad and set to in a clash for supremecy of the galaxy as only those strong in the Force will win.