In a time before cell phones and the Internet, seven residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, seven residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role playing stressed. Focus on story not mechanics.Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together.
Secrets are revealed that threaten their world and could tear our heroes apart. Their only hope lies in their own past. Second of Two episodes running this year, play in either or both!
Secrets are revealed that threaten their world and could tear our heroes apart. Their only hope lies in their own past. Second of Two episodes running this year, play in either or both!
After years of fighting a losing battle against tyranny, our heroes have a chance to turn the tide. Can they convince others to join? First of Two episodes running this year; play in either or both!
After years of fighting a losing battle against tyranny, our heroes have a chance to turn the tide. Can they convince others to join? First of Two episodes running this year; play in either or both!
In the Verse, people are struggling to just get by. Sometimes you have to skirt the "Law" when it doesn't make sense. This is an adventure of one such crew. Rules light, role playing emphasized
In the Verse, people are struggling to just get by. Sometimes you have to skirt the "Law" when it doesn't make sense. This is an adventure of one such crew. Rules light, role playing emphasized
Some doors need to stay closed. Some books shouldnt be read. What do you do when it is too late for that? Role Playing Stressed, Rules light.
Description:
When a door is opened with no way to close it or a book is read that cant be unseen, what can be done to put things back the way should be? Or more importantly, should they be? Ordinary people in extraordinary situations. Role Playing Stressed. Extremely rules light.