This adventure was nominated for Best Adventure in the 2004 Gen Con ENnie Awards. Someone is threatening to kill poor Lady Pendour and her two young daughters! The characters can save her if they find the key to her deceased husband's lock box. Unfortunately, Lord Pendour disappeared while questing to clear the ruined fortress of Gurnard's Head of the "harpies" that ravage the village sheep and defile the cemetery. It's to Gurnard's Head that the PCs must go if they are to find the key and save the beautiful lady. But Gurnard's Head is home to an evil far greater than mere harpies. Carved inside the very rock is a temple to Malotoch, the Carrion Crow Mistress, foul patron of scavengers and cannibals. The task ahead is far greater than imagined, and the danger more dire, but the desperate time limit remains. Can the PCs survive and return with the key in less than three days' time? Lady Pendour's life depends on it! Pregenerated characters are provided.
A town, terrorized by bandits, is in desperate need of heroes. You answer the call. But the true challenge is not the bandits; it is their hideout, the accursed ruins of Castle Grozny.
A town, terrorized by bandits, is in desperate need of heroes. You answer the call. But the true challenge is not the bandits; it is their hideout, the accursed ruins of Castle Grozny.
A town, terrorized by bandits, is in desperate need of heroes. You answer the call. But the true challenge is not the bandits; it is their hideout, the accursed ruins of Castle Grozny.
The characters acquire a treasure map showing the location of Bloody Jack's last haul, where hundreds of thousands of gold coins lie waiting to be taken. But Bloody Jack didn't leave his treasure unguarded -- and the best way to keep the undead legions well-stocked is to lure treasure-hunters to their death... Pregenerated characters are provided.
Toth-Ror, a villainous minotaur, has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to mere commoners to discover his fate and save the village! This exciting adventure is for 0-level characters
Toth-Ror, a villainous minotaur, has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to mere commoners to discover his fate and save the village! This exciting adventure is for 0-level characters
Toth-Ror, a villainous minotaur, has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to mere commoners to discover his fate and save the village! This exciting adventure is for 0-level characters
Toth-Ror, a villainous minotaur, has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to mere commoners to discover his fate and save the village! This exciting adventure is for 0-level characters
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.