A bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions.
Description:
An intermediate scenario designed for players ready for sharper mind games and higher risk decisions. This script emphasizes bluffing, bold plays, and unpredictable twists where information can be dangerous and mistakes are costly. Prior experience with Blood on the Clocktower is recommended, though not required. Expect lively debate, daring executions, and dramatic reveals as the night grows darker.
A scenario focused on misinformation, hidden dangers, and fragile trust. Players navigate poisoned information, unexpected role interactions, and constant uncertainty in a race to uncover the truth.
Description:
This is an intermediate level scenario for Blood on the Clocktower. This script rewards careful reasoning and adaptability. Some prior experience is recommended. Expect tense discussions, clever bluffs, and sudden reversals right up to the final execution.
An introductory scenario of the acclaimed social deduction game. Perfect for beginners, this version will teach the core rules while still delivering suspense, bluffing, and dramatic reveals.
Description:
Players take on secret good or evil roles and work together or against each other through discussion, deduction, and deception. All rules will be taught, and new players are very welcome.
A bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions.
Description:
A game of murder and mystery, lies and logic, deduction and deception. The Bad Moon Rising intermediate scenario is a death extravaganza. Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.
A bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions.
Description:
A game of murder and mystery, lies and logic, deduction and deception for up to 15 courageous players and one devious storyteller. While seated in a circle, each player receives either a good or evil token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
Welcome to the ultimate social deduction game. Will you be a powerful good player, or a vengeful demon bent on ending the town?
Description:
Clocktower is a synthesis of the many social deduction games we grew up playing, but with a twist. Dead players information is not revealed, and they can continue talking, deducing, and even voting from the grave. Trouble Brewing is well polished and a great launch off point, with dept allowing players of all experience levels to enjoy the full breadth of what this game offers. Will you be the elusive imp, the scheming poisoner, or perhaps the good-hearted empath or observant undertaker.
Welcome to the ultimate social deduction game. Will you be a powerful good player, or a vengeful demon bent on ending the town?
Description:
Clocktower is a synthesis of the many social deduction games we grew up playing, but with a twist. Dead players information is not revealed, and they can continue talking, deducing, and even voting from the grave. Sects & Violets features mind-bending characters like the Savant, Artist, and Snake Charmer but also the elusive Pit-Hag, maddening Cerenovus, and reality warping Vortox. Sects & Violets is an intermediate script, and experience in the system is preferred.
A bluffing game of murder and mystery, lies and deception. Enjoy playing on opposing teams of Good and Evil.
Description:
For players who are calculating, able to sift through the lies, and figure out the mysteries of Ravenswood Bluff. The custom script for this event involves characters that can avoid or prevent death, with enough explosive killing power to keep the game running smooth and unpredictable.
A bluffing game of murder and mystery, lies and deception. Enjoy playing on opposing teams of Good and Evil.
Description:
For players who are calculating, able to sift through the lies, and figure out the mysteries of Ravenswood Bluff. The custom script for this event involves characters that can avoid or prevent death, with enough explosive killing power to keep the game running smooth and unpredictable.
A game of murder and mystery, lies and logic, deduction and deception for a large group of courageous players and one devious storyteller.
Description:
Players are on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townsfolk. The Bad Moon Rising intermediate scenario is a death extravaganza! Demons kill multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally kill their friends in the process. Luckily, there are many options to keep players alive long past their use-by date.