Safe-T Corp - An Information Literacy Escape Experience
Summary:
A student has gone missing, a presentation needs to be given and ultimately a choice must be made. Explore, look for clues, learn more about what happened, and why.
Description:
A student has gone missing, a presentation needs to be given and ultimately a choice must be made. Explore the missing student's belongings and research materials looking for clues, learning more about what happened, and why. This project has been developed over the last year by librarians from School Library System of the Genesee Valley Educational Partnership, Monroe#1 BOCES, SUNY Geneseo and the Rochester Institute of Technology. The end goal, to create an engaging, curriculum aligned escape experience that is sharable and usable in high school and academic learning spaces. This session will give you a chance to go through the escape experience, learn about how it was developed and get the resources needed to implement the experience in your space.
Scaling & Growing with Business Process Automation
Summary:
Your store is thriving, but is it growing? Identifying & eliminating bottlenecks in your business processes will open up new opportunities for growth & profitability.
Sixth through Eighth Grade - Using Great Games in Your Classroom or Library
Summary:
Come learn from the experts about games that best fit into the subject areas covered in sixth through eighth grade classrooms.
Description:
For more than 10 years, the Genesee Valley (NY) Game Library has supported classrooms with great games, lesson plans, and best practice for teaching with and designing games. Come learn from the experts about games that best fit into the subject areas covered in sixth through eighth grade classrooms. You will leave this session with a resource list, example lesson plans, and tips for implementation including a handout for administrators and parents about the use of games and game design for learning.
Smash Up has been a hit for five years, and it’s just warming up! Come learn about the future of Smash Up and how to make it a continual seller in your store.
Learn to apply your valuable gaming skills in the classroom! Dr. Heidenreich, with decades of experience as a gamer and educator, gives tips on how to apply habits of successful gaming to the class.
Classic business situations and the game industry collide in this “Clue meets Family Feud” style seminar. Case studies, in-class analysis, & expert advice... with participant prizes for top solutions!
Do you want to improve sales AND make long-term customers? Learn the finer points of making people feel at home and building your business at the same time.
The Psychology of Star Wars: Child Development In a Galaxy Far Far Away
Summary:
This presentation discusses the power of storytelling in child development through the lens of Star Wars. Themes include social roles, cognitive development, and the importance of myth.
Third through Fifth Grade - Using Great Games in Your Classroom or Library
Summary:
Come learn from the experts about games that best fit into third through fifth grade classrooms. You will leave this session with a resource list, example lesson plans, and tips for implementation.
Description:
For more than 10 years, the Genesee Valley (NY) Game Library has supported classrooms with great games, lesson plans, and best practice for teaching through play. Come learn from the experts about games that best fit into third through fifth grade classrooms. You will leave this session with a resource list, example lesson plans, and tips for implementation including a handout for administrators and parents about why games still matter in upper elementary school.