We want to hear from you! We want to grow our relationships and in-store experience with our retailers and customers, and we want you to help. Bring your ?'s
Description:
We want to hear from you! We want to grow our relationships and in-store experience with our retailers and customers, and we want you to help. Bring your suggestions, questions or just comments about the way we've done things, or could do things better. We're here to help you sell games.
Learn how to have students create their own tabletop RPG experiences in the classroom or library. Different systems will be addressed as well as the entire process from start to finish.
Two teachers illustrate how to start a board game club and/or a role playing club. Topics include starting from scratch, how to get free supplies, and getting kids excited about your club or camp.
Just for retail store owners to gather, meet and talk shop. Meet other game store owners from everywhere, talk about now, the exhibit hall, and the future.
Retailers: Talking about Games with Parents/Teachers
Summary:
Selling a game to a gamer is easy, but how can you better communicate with teachers and parents? Learn how to talk about learning gains, classroom connections, and more from a school administrator.
We will use a Cuban Missile Crisis RPG and play with Fate mechanics for educators. Workbooks will be available for all attendees. More info on the website!
Description:
We will use a history role-playing game and play with Fate mechanics to demonstrate a modified Fate system for educators. Workbooks with the game mechanics and recommendations for how you could use RPGs in education will be available for all attendees. Enjoy a fun simulation of a major historical event and leave with tools for educators—or just come to play JFK or Castro!
Demo the first ever expansive CCG designed to increase motivation and participation in school.
Description:
This game allows players to compete in simulated school activities. The game is designed to offer students the opportunity to compete for cards in a class setting. Fully customized "mentor" cards feature the classroom teacher and objectives from his/her lessons! Your students will love competing against each other in class to obtain rare cards. This game can be taught in as little as 15 minutes and offers over 150 unique cards in the first expansion. Participants will learn how to play the game and have an opportunity to provide feedback, participate in games, and ask questions about how this game can help their classroom. Each participant will leave with a "mentor" card which will feature information they can share with other educators or their administration.
Recruitment and retention. Introducing European Board Games to American kids. How to compete against video games. How your club can outreach to teachers, local game stores, and libraries.
Kids can design games! Learn how to teach game design to kids of all ages at the library or in the classroom, and how to adapt it based on your needs. Resources provided!