In this panel we will discuss best practices for starting an esports club, typical concerns, event organization, and student engagement. A vast collection of research and resources will be shared.
In this workshop, attendees will work on how to best create, organize, run, and judge gaming events and tournaments for their school club, library, or retail location.
Explore the Evolution: Pathfinder RPG (2nd edition)
Summary:
Join Paizo Publisher Erik Mona and Director of Game Design Jason Bulmahn to take a sneak peek at the next evolution of the Pathfinder Roleplaying Game, launching at Gen Con 2019.
P/L? Balance Sheet? What does all this mean? I JUST WANT TO SELL GAMES! Come let the Witten Financial team of experts demystify the world of financial reports to help you run a better business!
New for Gen Con 2019 -- a continuation of our core Finance 101 training seminar. This seminar will mainly focus on Cash Flow Analysis and Inventory Management, building on the Finance 101 themes.
Tailoring library game programs to include working with caregivers, organization of game night for disabled, different types of programs, and ideas for funding, promotion, and partnerships.
Description:
Game Night for Disabled Patrons (Updated): Tailoring library game programs to include all patrons. Includes working with caregivers, organization of game night for disabled, different types of programs, and ideas for funding, promotion, and partnerships. This is an updated seminar from the one offered in 2014. Presented by Beth Pintal (Librarian, Indianapolis Public Library) and Kyle Schenetzke (former Teen Librarian, Hamilton County Public Library).
Yeah, yeah - anyone can do a Jeopardy review game. Both commercial and teacher created games presented. Emphasis on middle school science and above but some topics useful for any/all high school.
Description:
Emphasis on science and math (presenter is a high school physics teacher) but some topics useful for middle school science and any high school subject.
Gamification: Getting Inclusion Students Invested in Your Lesson
Summary:
Learn why and how Gamification can be used to increase engagement levels of inclusion students with examples, discussion, and a formula for creating your own games.
Like any innovative pedagogy or curriculum, implementing games in the educational setting has its challenges from standards to administrative to effective deployment. Handouts provided. Ideas welcome!