What are the basics needed for a game program? Includes board, card, RPG, & video games! We’ll go over the ins/outs of setting up a program, including supplies, staffing needs, & other considerations.
Description:
Presented by Beth Pintal (Indianapolis Public Library) and Kyle Schenetzke (Hamilton Co Public Library).What are the basics you need for a game program at the library or a school? This can include board, card, RPG, and toys. And even video games!
The Benefits of Board Games on Speech, Language, and Communication
Summary:
Join this presentation to explore how board games can enhance speech, language, and communication skills, foster social interaction and boost motivation. Learn while having fun!
Description:
Discover the incredible world of board games and how they can impact children's speech, language, and communication skills. Join us as a registered Speech-Language Pathologist discusses the power of board games! As children engage in gaming, they naturally practice communication, expressing their thoughts, and engaging in conversations with fellow players. Through these interactions, they sharpen their articulation, expand vocabulary, learn to actively listen, and respond effectively. Beyond language skills, board games also foster social interaction, creating opportunities for connection, collaborate, and bond. They learn such skills as turn-taking and sharing. What makes board games truly remarkable is their adaptability for children with speech and language challenges. Gamification techniques can be used to create tailored experiences that address specific communication goals.
Young gamers are a problem at game night. Ages 6-12 want to play with older siblings but the box says Ages 14+. Now what?
Description:
The Lexington Gaming Association hosts game nights at our local friendly game shop Wednesday nights and our local Barnes and Noble Thursday night. We also host a game day on the Second Saturday of the month in the library and run D&D on the Third Saturday at another library. We will discuss what games we teach at cons, libraries, schools and game nights. We will talk about how they are different from event to event and why we teach particular games.
The Two Player Experience - Games and Relationships
Summary:
Games are much more than an entertaining hobby. Tabletop games have the potential as tools for mental health and relationship enhancement.
Description:
Join us for a unique presentation of Floodgate Games titles and the importance of the two-player experience. We'll cover existing and upcoming additions to the Floodgate Games catalog and we'll have a conversation about games as relationship-strengthening activities. We'll be joined by Dr. Josh Littleton, a respected psychotherapist, researcher, and clinical sexologist. As the founder of Board with Sex, Dr. Littleton is committed to enhancing the mental health and relationships of his patients through the innovative use of tabletop games.
Learn from a counselor about starting, running, and the outcomes of a therapeutic tabletop gaming group at a community college.
Description:
For the past two years, the presenter has been running a therapeutic gaming group in a 2-year community college setting, utilizing different games including D&D and Dungeon World. This presentation is NOT designed to take the place of therapeutic training, but will go into some of the goals of therapeutic gaming, as well as the process of beginning and running this type of group.
This seminar will examine how Star Trek (and other sci-fi storytelling) helps a child’s psychological development through the human experiences of “story” and “play”.
Description:
Children possess two educational technologies: Story and Play. These are the tools they use to interact, lean, and develop both physiologically and psychologically. Popular culture can have a great influence on their development for better or worse. This seminar will examine how stories like those found in Star Trek, with their pro-social messages, can help a child develop empathy, confidence, bravery, and compassion.
Tools to handle conflicts at the gaming table. Including politics, racial disputes, sexism, and more.
Description:
Presented by Beth Pintal (Librarian, Indianapolis Public Library). You will be provided tools to help you resolve any real life problems that may infiltrate your gaming group. Today, we deal with a lot of division. These tools will help you work through problems that arise due to conflicts in your group, including political, racial, sexism/misogynic, and other conflicts.
Top Games for Total Class & Small Group Instruction
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Dr. Niecikowski will present his top recommended games for total class and small group instruction based on 27 years of classroom and gifted education teaching.
Description:
Recommendations include content area and grade level considerations as well as student developmental, ability, emotional, social, physical, and readiness (ZPD) needs. Game modifications and variants will also be discussed..
Trials and Trivialations: Creating a Trivia Program for your Staff and the Public
Summary:
Learn how to create several types of trivia games that can be done with participants of all ages. You will come away with several ideas as well as enough questions to create your own trivia program!
Description:
After attending this event you will learn the following: where to locate sources for questions, different types of trivia games you can play with patrons and staff, how to create a well balanced trivia game or a trivia game based on a theme, how you can adapt games like Wits and Wagers to be suited for your colleagues or patrons You will come away with sample questions you can use for a future trivia program as well!
Understanding Intellectual Property: From Open Licensing to AI
Summary:
Gain an understanding of the fundamental IP rights tabletop businesses should be aware of and how to navigate current topics such as open licensing and AI art.
Description:
In this session, games lawyer Anna Poulter-Jones will provide an overview for tabletop retailers and other industry professionals on fundamental points of commercial and intellectual property law, as well as providing a toolset for licensing and protecting IP, with practical examples on how to navigate more challenging areas such as open licensing (think OGLs, ORCs, Creative Commons, and the like) and artificial intelligence. The value of tabletop games businesses largely resides in the IP which they own or can commercialise, so being aware of your IP rights, how best to protect them and how to navigate the rights of others can be crucial to the growth and success of businesses in this space. Which is also why, as the past year has shown us, many of the most complex and contentious issues within the tabletop industry come down to core principles of intellectual property law.