Using classic Game Theory models on conflict, trust, ethics, and decision-making, attendees will learn via role-play a series of engaging classroom experiences.
Description:
Using common, easy-to-find, materials, participants will learn the mechanics and the theory behind numerous Game Theory archetype games. The activities will range from the Prisoner's Dilemma to the Ultimatum Game as well as the Stag Hunt to name but a few. We will also very lightly debrief the mathematics and history that drives the underlying engines driving the games presented. Applications from Nuclear War to business and ethics will be touched on.
Common business & educator situations and the game industry collide in this Clue-meets-Family-Feud style seminar. Case studies, in-class analysis, & expert advice!
Description:
A seminar favorite, revised for this year! We identify cases (I am making lots of sales - why don't I have more money in my bank account?) and in game-style fashion, the audience shares their thoughts and we share ours (treats/prizes for matched answers!!). Slides sent to participants after the convention.
We will explore the ways in which gaming can act as a bridge to alleviate the educational disparity amongst young adults. Focusing on fostering literacy and encouraging social and emotional growth.
Join us as we talk about the importance of gaming in libraries, how to acquire games to build a collection, and how to run successful library board game programs.
Description:
Join Librarian and tabletop gaming enthusiasts, Ryan LaFerney from the Indianapolis Public Library, and Zachary Balgeman from the Avon-Washington Township Public Library, for a session that explores tabletop gaming in libraries. We will discuss the importance of gaming in libraries; how to build a collection from scratch (with attention given to accessibility, cataloging and processing),; and how to run successful programs that focus on tabletop games.
Growing Your School's Gaming Club Through Magic the Gathering (MtG)
Summary:
Think MtG is too expensive for your school? We've hosted numerous tournaments since 2015 using the Pauper format, and so can you! Includes free raffle of several extensive collections ready for play!
Description:
We will show you how we grew our school's gaming club through minimal investment of time and money by creating a Pauper Cube. Essential rules of Magic will be explained, focusing on the Pauper format, as well as how to easily build/acquire your own Cube. We will also provide templates for hosting your own tournament, including how to run an interscholastic tournament with teams, and we will hold a free raffle for several pre-made Pauper Cubes.
Meet Hachette Boardgames USA's eight different studios, learn about their upcoming releases for Q3 and Q4 (and maybe even early 2024!), and take advantage of all of Hachette's retailer resources.
We will discuss how you can accommodate the tool of board games in your learning spaces.
Description:
Board games - We see them everywhere now: In drug stores, book stores and even in gas stations! Social media has us aware of the new games that are reviewed and modified but there is little mentioning of the grey area of how to be accommodate those individuals that may not be able to easily be able to play the game as others are able to. In this Trade Day Event - How to Modify Your Board Games in Learning Spaces , we will talk about how you can adapt current games to appeal to all learners , make changes that suit your environment and walk away feeling comfortable to have the lens to work towards accessibility of gaming for all individuals in whatever content or career you may be in.
How to turn your classroom into a medieval battlefield. Use physical science i.e. simple machines, greek fire, etc. to add context and story to the teaching of science. #EDUrpg
Description:
Create a gamified classroom environment with extra lives, gold pieces and guilds. Use character sheets to have students track their own performance, level up, earn and train pets. Battle Baddies for review and ultimately construct medieval war machines and castles and Wage war as a final exam! Not a science teacher? Who cares, show up anyway and learn about my EDUrpg!
ICv2 CEO Milton Griepp presents market data on the hobby games business, including market size estimates and top product groupings in CCGs, Minis, Board and Card Games, and RPGs.
Discuss the important topics of shipping and fulfilling orders in Asia with VFI CEO. We'll have time for Q&A from the audience.
Description:
Topics such as packaging size, VAT shipping, cost estimates, delivery time expectations and marketing are often pitfalls for new publishers, and it is often more pronounced into the Asian region, these will all be discussed to help prepare you for your current or future campaigns. VFI has over 7 years of experience doing fulfilment specifically for board games in Asia, and we are happy to help you learn what lessons we can share.