Board Game Academics (BGA) is pleased to present our first annual academic journal presentation on tabletop gaming.
Description:
BGA is a new journal and conference dedicated to the exploration of critical issues within the distinct yet overlapping communities of tabletop board and role-playing games.While these communities are expanding, players, creators, and scholars of tabletop board and role-playing games have traditionally been late to addressing and including diverse representations and perspectives. Our combined publication and academic presentation aims to contextualize, historicize, and challenge the harmful ideologies rooted not just within gaming materials, but also their communities at large.
Bringing NASA Science and Technology Down to Earth
Summary:
Throughout the years, NASA has pioneered amazing advancements in science and technology. Join me as I take you through my journey of bringing these advancements down to Earth through games and apps.
Description:
This session will take you through my process of discovering how to take high level science and technology topics described typically in papers or on websites and make them more engaging with games. Links will be provided so that attendees can download the games for further exploration and free use.
A discussion and workshop that will discuss how you (an educator, librarian, and/or retailer) can work towards building up your local gaming community.
Description:
Are you starting from scratch, or do you already have a thriving gaming community that you want to keep strong? Regardless of your current situation, this workshop will present to you ideas and resources that can be used to establish, build, and maintain a great and healthy gaming community! As a bonus, we will also discuss technologies and virtual spaces that can add to, and enhance, your communities.
Choose Your Own Adventure: How to Help Students Lead Their Education
Summary:
Learn how to teach the course objectives while letting students pick how they accomplish them. Stop struggling to choose what to keep and cut. It’s time to let your students take charge and choose.
Description:
“Choose Your Own Adventure” books were some of my favorites. The author gave options and the reader got to pick, create a story based on their curiosity and desire. So, why could I not do the same for my students? The pandemic hit midway through the term, with many projects and learning objectives to go, and I couldn’t teach it all. Or could I? Students would be disappointed if I cut their top picks. So, scrambling to re-imagine my course with my students’ feelings in mind changed the way I teach forever. In 2020, I adapted all of the projects online by creating a system for them to select their pathway from several options. Now, utilizing Gamification and Gardner’s Theory of Multiple Intelligences, learn ways to facilitate students leading their own educational journey, which increases engagement and retention. Format includes presentation, discussion, and workshop of your own materials
Commercial Games To The Rescue: Creating Engaging Spaces To Teach And Learn
Summary:
We demonstrate the use of cooperative commercial off-the-shelf games to practice the craft of teaching and introduce soft skills to children. Useful for teachers, caregivers, and GMs!
Join Tom Gross and Dan Reem of Teachers in the Dungeon Podcast for a discussion of how they created an RPG Summer Camp for Teens. They will discuss how and why they created the camp.
A time to socialize and demo games from some of your favorite Trade Day presenters and exhibitors. All Trade Day attendees welcome.
Description:
Chat as you play games and share what you learned with your fellow Trade Day attendees. A no host bar available. This event is for Trade Day badge holders and Trade Day Event Host/Presenters only. Event Sponsored by Wizards of the Coast.
Everyone loves a good puzzle, but creating a fun, challenging, and educational puzzle is no easy task. In this interactive workshop, we’ll guide you through the puzzle design process.
Description:
By the end of this session, you’ll have (at least!) one puzzle you can bring to your classroom or workplace, and ideas for many more. Topics we’ll cover: Different types of puzzles What makes a satisfying puzzle experience The dos and don’ts of good puzzle design How to unleash your creative mind Sample puzzles and puzzling resources The instructors have created and run multiple puzzle hunts. They use puzzles in both the classroom and the office to help motivate and educate. No previous puzzling experience necessary! The only thing you need to bring is a willingness to try. (And a pencil.)
Developing A Game-Based Intervention To Improve Social Belonging
Summary:
Can games improve feelings of belonging? This is a presentation of a scientific game design study to a broad audience. Development, testing, and future implications are discussed.
Description:
When someone feels socially isolated or uncertain about their belonging, their mental and physical health can suffer. Students might experience lower grades and even see their career prospects worsen. We know that interventions focused on improving social belonging can lessen many of these negative effects, but current interventions are typically too burdensome to complete. An alternative intervention to promote social belonging was tested: a collaborative card game. Similar to how games are playtested, participants were recruited to brainstorm content for the game and pilot test several prototypes. This presentation will cover the development and results of the study, as well as what possible future implications game-based interventions might have for the game industry and academia alike.
Please join us for a presentation where we will discuss the details and retailer benefits of our FLGS+ program. We will also be discussing our catalog of board games and tabletop RPGs.
Description:
Please join Dire Wolf Digital for a Trade Day presentation where we will be discussing our FLGS+ program in detail. Our goal is to give retailers an understanding of what this program is and how participating in can benefit their stores. We will also be discussing our catalog of games including the CLANK! series, Dune Imperium, the Tales of Xadia tabletop RPG as well as some exciting new projects.