Workings of Magic: Using Games to Transform Corporate Learning
Summary:
Corporate trainers and L&D professionals can build role-playing game design principles into learning experiences to empower leaders, strengthen teams, and reinforce business strategies.
Description:
This event is for educators who currently work with or plan to work in professional learning & development or corporate training environments. We will demonstrate how to help working professionals with their learning goals by co-designing a project brief that identifies their purpose, audience, and the intended experience, then discuss ways to use games and game design principles to help them meet these goals. We will discuss, with examples, how games can help adult learners become better managers, build team culture, improve collaboration, enhance leadership skills, connect to company purpose and core values, and understand and apply strategy. Gabe Sopocy works at a global digital business transformation consultancy where they incorporate their background in transformative game design and copywriting to design employee learning experiences.
Fantasy World Building a growing trend in middle schools. Come start your own world building map and lots of tips and tricks to start your own world building class or club!
Description:
Fantasy World Building is an elective class that has gained quick traction at a middle school in TN. At this workshop, you will be learning the beginning tips and tricks for running a world building club or class and leave with your own map ready to be weathered and built upon!
Writing, Running, & Publishing Table Top RPGs For Classrooms
Summary:
Create, write, pitch to publish, and/or run role playing games for classrooms. Incorporate academic pedagogy and role playing in dynamic, student-focused, interactive and collaborative modules
Description:
With the proven effectiveness of classroom rpgs, challenge for game developers and educators in writing and creating for classrooms is to understand the most effective way to bring their understanding of games into pedagogy for different classrooms. Join two experienced university instructors with a combined 20 years experience teaching a variety of subjects at the university level from pre-medical coursework to bioethics to philosophy, as well as experience in academic publishing, as they introduce educators and game developers and publishers to creating and marketing academic pedagogical RPGs. Practical examples and frameworks for lessons structures will be provided. Practical ideas for pitching academic rpgs to academic decision makers, academic publishers, and students will be covered, as well as what rpg content and game design are effective in engaging students.
Your Turn To Roll (Playing TTRPG Adventure with Educators & Professionals)
Summary:
Organizing a school TTRPG clubs can seem daunting. It involves creativity with storylines, materials, and structure. Now is your chance to play D&D as a student would in a TTRPG club.
Description:
We know playing tabletop RPGS are beneficial to school age children. While playing TTRPGs students have a creative environment that can boost basic math skills, build communication and vocabulary, learn to take legible notes, develop discerning listening skills, improve on team building, boost critical thinking and problem solving, and so much more. But have you had the chance to PLAY like a student may play? Come join Joseph Powell in an educators exclusive run of Dungeons & Dragons 5th Edition, utilizing story elements and printed materials just like he employs for the five separate clubs of 6+ students each, and embrace your inner elementary or middle schooler again! Beginners are not only welcome but encouraged, resources will be provided and encouraged to be taken home. This is the perfect time to learn!
"I Was Told There'd Be Homebrew": Using Open Resources to Build No Cost/Low Cost Campaigns
Summary:
Material costs for TTRPGs like D&D 5e present access barriers to some players. This presentation shows how educators and librarians can use open resources to welcome all to the gaming table.
Description:
While tabletop roleplaying games like D&D 5e are more popular than they have ever been, access barriers still exist for some players hoping to get into the game. The cost of game materials such as rule books, dice, and minis can prevent some people from playing. This presentation gives an overview of open resources and low-cost/no-cost materials that librarians, educators, community event planners and others can use to eliminate barriers and welcome all gamers to the table. We will describe how Wizards of the Coast’s open gaming license, the System Reference Document, virtual tabletop systems, and other resources can eliminate or minimize the cost required to build homebrew campaigns. This presentation is perfect for budget-conscious TTRPG planners and those who want to make their game sessions more accessible and inclusive.
Boss Monster, the hit dungeon-building card game from Brotherwise Games, has been an evergreen seller for the past decade. In this session will discuss what’s next for the Boss Monster universe.
Description:
Boss Monster, the hit dungeon-building card game from Brotherwise Games, has been an evergreen seller for the past decade, and hobby retailers have been the biggest part of that success. In this session will discuss what’s next for Brotherwise and Boss Monster, including the 10th Anniversary Edition, our upcoming spin-off Monster Kart, and Overboss Duel, the latest in the Boss Monster universe. We’ll also talk about how to become a Brotherwise featured retailer, and what that can mean for your store!
We will play an Intercultural Learning activity based on numerous variants of Seiji Kanai's Love Letter, which I developed as an introduction to a college course on East Asian History and Culture.
Description:
Frustrated with many of the existing intercultural learning activities I found, I decided to develop my own for an introduction to a college class on East Asian History and Culture. I. used Seiji Kanai's game Love Letter as a base, teaching the students the base game then dividing them up into groups and having them play variants with specific rule changes. I then had them send "ambassadors" from their group to the others to attempt to learn more about their "cultures" through playing their version of the game.
All Work & No Play Makes Jack A Dull Boy: Gaming In Higher Education
Summary:
A discussion on how educators can use gaming to increase student engagement & highlight the use of specific games in several different management courses as experiential learning activities.
Description:
We’ll bring together management researchers and industry professionals to explore the use of gaming in management education. Guided by the facilitators, and through active participation, attendees will use games to illustrate course material.
Join a panel of designers and researchers as they discuss using the public domain for historical gaming and educational assets.
Description:
A wealth of public domain material exists that can be ideal for designers and educators’ projects. Yet navigating the public domain for the purposes of games assets presents its own set of challenges. Join Patrick Mooney (Lead Designer, Nations & Cannons) and a panel of experienced designers and art history researchers as they discuss the benefits of using the public domain for historical gaming and education.
Blend Landscape Geology with RPG Storytelling to Supercharge Both
Summary:
Role-playing games can provide active, authentic experience of earth science, which in turn adds originality, detail, and challenge to gameplay. Explore strategies and our GM/educator resources.
Description:
Scott Rice-Snow is a professor emeritus of geomorphology, with more than 40 years of experience in teaching and field research. He has promoted the benefits of accurate landscape science for games and storytelling in university classes, Gen Con seminars, and field tours. Our application-focused resource products include ground4inspiration.net, a web compendium of intriguing natural scenes, and a new book, “Landscapes for Writers and Game Masters: Building Authentic Natural Terrain into Imagined Worlds” (McFarland Press).