Lights, Camera, Reality: Bringing TV Competitions to the Public
Summary:
Learn how to host games based on popular reality TV competition shows in your school or library.
Description:
By attending this event, you will learn how to plan and implement a variety of different games based on popular reality TV competitions such as Survivor, Chopped, Top Chef and many more. These are games that work well even if the participants haven't seen the show! You will get program plans and learn what worked and didn't work with the public.
Learn about some fun game and trivia events you can hold as fundraisers, along with examples of ways to ask for donations during existing programs and events.
Description:
Working in a nonprofit and asking for donations can be hard, but putting on a game event is fun and makes asking for money easier! Learn about different types of fundraisers you can hold and see some examples of these events held in libraries.
An exclusive first hands-on run through of Loke Battle Mats' newest releases!
Description:
An event aimed mostly at retailers and event GMs which will look in some depth at our ENnie award winning Book of Battle Mats range, including a run through of the newest releases.
Reimagine your teaching through a mash-up of Gamification, ULD, Gardners Theory of Multiple Intelligences, Maya's Choose Your Own Adventure, and other pedagogical approaches.
Description:
If youve ever asked yourself: What can I do to inclusively support individual students to meet course learning objectives? How can I expand grading and assessment to measure the true comprehension of students who may do poorly at tests or papers? How do I get my students more invested in the course and have a higher content retention? Through this interactive presentation, we will go step by step with concrete examples on how to implement this fusion of teaching approaches. We will examine how various student polling and instructor curation can tailor a course to the specific students in the class. By giving students a voice in their education, you can create a unique experience for all.Previous Trade Day presentations: "Choose Your Own Adventure", "Get up and play: Gamification in Action", and "Learning Beyond the Lecture".
Join me and learn engaging math games you can take back to your upper elementary classroom tomorrow.
Description:
I will be sharing games that I use in my upper elementary resource room. My students have to do math in order to understand it. Games are one of the easiest ways to engage them. Upper elementary students are competitive and grasp concepts faster from their peers. Come and try a few of them for your classroom.
Mental Roadblocks: How Your Brain Can Keep You from Making Wise Financial Decisions
Summary:
Learn to overcome some common geek themes: The Curse of Knowledge; Too Smart for my Own Good; Too Clever by Half in our personal lives, and when it comes to personal finances.
Description:
The Curse of Knowledge; Too Smart for my Own Good; Too Clever by Half. As geeks, we probably have heard these expressions in our careers, and have learned to compensate, adapt, or overcome these mental roadblocks in our professional settings. However, many of us have not been able to transform those lessons of overcoming mental roadblocks in our personal lives, ESPECIALLY when it comes to personal finances. Everyone deserves the opportunity to build a secure and comfortable financial future. However, it turns out that its actually a pretty tough thing to do. It seems our mind keeps getting in the way. But what if you better understood these mental roadblocks? What would you be able to do with this new knowledge? More to the present, where would you even begin? As our Saturday morning cartoon hero says, Knowing is half the battle.
We will use historical documents and Love Letter to work through an assignment that gets students to engage with historical documents in a fun and interesting way while also thinking about design.
More Than Playing Magic: How I Structured An After-School Magic Club & Got Community Involvement
Summary:
What started as a group of kids that play Magic has turned into a structured club where kids learn deck building, strategies, and communication. This is about how to create and upkeep that structure.
Description:
Teaching kids how to play Magic: The Gathering is great, but what I found that's more fun is to teach them deck building, gameplay strategies, get the community involved, and get their parents to show up and play with them. I'll talk about how I structure my Magic: The Gathering after school club, the progression over the course of the year, how I reached out to the PTO for funding, and how my LGS and the community helped a ton. I'll post a google drive of all the flyers/signups/permission forms I talk about with a copy of the presentation!
Networking: Using Outside Professionals to Expand Your Reach
Summary:
Learn how to connect your clients to professional services they may need, build a real feeling of community, & market your store through joint sponsored events. Great for FLGS, Libs, & Edus.
Description:
Gamers run into three main issues, impacting Game Store Owners (GSOs): Not enough money to buy games they want? Not enough time to play the games they have? Too worried about work/budget/cash flow to enjoy the games they do play. Libraries and educators also want to increase traffic, and connect more with their community. With the "Rise of Geekdom", many gamers are career-minded individuals that want to slay the occasional dragon. There are people in your community who want to meet these people, help them reach their goals, and share the same interests. Jeff Riegle is an independent financial adviser, backed by Principal. As avid gamer, Jeff wants to help GSOs, Libraries, and Educators learn how to reach out, qualify, and harness these community members and their services.
Never Split the Party: How to Retain DMs for After-School Groups and LFGS Staff
Summary:
It can be hard to attract a group of paid Dungeon Masters as a small game store, let alone a school club or library program that needs unpaid DMs! Come learn how to make this process much easier!
Description:
In a world where the services of a good Dungeon Master are becoming increasingly in-demand, the difficulty of acquiring talented and professional Dungeon Masters on a limited or even nonexistent budget plagues FLGS and after-school/library programs alike. We've spent the better part of 5 years honing our hiring strategies and incentive programs and we hope that you can gain insight from our trials and our past errors. Our goal is to impart our methods, which cover a variety of hiring needs, to Trade Day Attendees of all backgrounds.