Where to Start: the Top Ten Books in Educational Gaming Literature
Summary:
Dr. Heidenreich will discuss the most important books for those interested in educational gaming. A reading list with a link to an online annotated bibliography will be provided to attendees.
Description:
So you want to learn more about using or designing games for the classroom? This is the place to start! Dr. Heidenreich will go over some of the most important-- or most fun-- books published on the topic. From Jim Gee's "What Video Games Have o Teach Us about Learning and Literacy" to Jesse Schell's "The Art of Game Design", these books cover educational theory, game design theory, psychology and philosophy. Discover your next read from the reading list (or link to Dr. Heidenreich's annotated bibliography) here!
Writing, Running, and Publishing Table Top RPGs for Classrooms
Summary:
Create, write, pitch to publish, and/or run role playing games for classrooms. Incorporate academic pedagogy and role playing in dynamic, student-focused, interactive and collaborative modules.
Description:
With the proven effectiveness of classroom rpgs, challenge for game developers and educators in writing and creating for classrooms is to understand the most effective way to bring their understanding of games into pedagogy for different classrooms. Join two experienced university instructors with a combined 20 years experience teaching a variety of subjects at the university level from pre-medical coursework to bioethics to philosophy, as well as experience in academic publishing, as they introduce educators and game developers and publishers to creating and marketing academic pedagogical RPGs. Practical examples and frameworks for lessons structures will be provided. Practical ideas for pitching academic rpgs to academic decision makers, academic publishers, and students will be covered, as well as what rpg content and game design are effective in engaging students.
You Already Know This - Better Online Videos From Game Techniques
Summary:
Producing a great (rather than good) video is like playing a game - you need to understand the mechanics and techniques, and many are similar to what you already know from your favorite games.
Description:
What moves a gaming video from good to great, and how can you do this at home or in your shop? Many of the factors are similar to what you might already know from games you play. Learn some basics of sound, lighting, camera placement, and pacing by comparing production techniques to game mechanics! After some of these basic techniques are presented, we will have a chance to role play what you have just learned. Handouts with resources will be provided.