All Brains Welcome: Making Cons Accessible For Neurodivergent Creators
Summary:
Public events can be daunting for neurodivergent participants. How can convention and conference organizers better help this community succeed? Autistic designer Pat Mooney shares his thoughts.
Description:
The path to presenting, exhibiting, or even casually networking at a professional event is full of invisible roadblocks for neurodivergent participants. Even though accessibility is on the rise, there are still many ways that cons and conferences can improveand make meaningful changes to their programs and policiesto lower this barrier to entry, and help neurodivergent creators have a seat at the table. Pat Mooney, who (somehow) managed to smash his special interests in D&D and the American Revolution together into a successful TTRPG, shares his experiences as an autistic designer and small business owner. Neurodivergent members of the audience are welcome to share their struggles and stories
Join a panel of designers and researchers as they discuss using the public domain for historical gaming and educational assets.
Description:
A wealth of public domain material exists that can be ideal for designers and educators projects. Yet navigating the public domain for the purposes of games assets presents its own set of challenges. Join a panel of experienced designers and art history researchers as they discuss the benefits of using the public domain for historical gaming and education.
The British Are Coming: Using TTRPGs to Teach History
Summary:
How can educators bridge the game table and the classroom? Join a panel of designers and educators in discussion on the trials and triumphs of gaming as education.
Description:
What are the best practices, challenges, pitfalls, and rewards of using tabletop roleplaying to help students learn history, think critically, and build curiosity? Join Patrick Mooney (Lead Designer of Nations & Cannons), professional educator Mollie Brewsaugh, and others in discussion about the trials and triumphs of gaming as education.