All Brains Welcome: Making Cons Accessible For Neurodivergent
Summary:
Public events can be daunting for neurodivergent participants. How can convention and conference organizers better help this community succeed? Autistic designer Pat Mooney shares his thoughts.
Description:
The path to presenting, exhibiting, or even casually networking at a professional event is full of invisible roadblocks for neurodivergent participants. Even though accessibility is on the rise, there are still many ways that cons and conferences can improveand make meaningful changes to their programs and policiesto lower this barrier to entry, and help neurodivergent creators have a seat at the table.
Pat Mooney, who (somehow) managed to smash his special interests in D&D and the American Revolution together into a successful TTRPG, shares his experiences as an autistic designer and small business owner. Neurodivergent members of the audience are welcome to share their struggles and stories.
The British Are Coming: Using TTRPGs To Teach History
Summary:
How can educators bridge the game table and the classroom? Join a panel of designers and educators in discussion on TTRPGs and reflecting local history in gameplay.
Description:
What are the best practices, challenges, pitfalls, and rewards of using tabletop roleplaying to help students learn history, think critically, and build curiosity? Join Patrick Mooney (co-creator of Nations & Cannons) and professional educator Mollie Brewsaugh in discussion about teaching key topics in American History and civics with TTRPGs.
All Brains Welcome: Making Cons Accessible For Neurodivergent Creators
Summary:
Public events can be daunting for neurodivergent participants. How can convention and conference organizers better help this community succeed? Autistic designer Pat Mooney shares his thoughts.
Description:
The path to presenting, exhibiting, or even casually networking at a professional event is full of invisible roadblocks for neurodivergent participants. Even though accessibility is on the rise, there are still many ways that cons and conferences can improveand make meaningful changes to their programs and policiesto lower this barrier to entry, and help neurodivergent creators have a seat at the table. Pat Mooney, who (somehow) managed to smash his special interests in D&D and the American Revolution together into a successful TTRPG, shares his experiences as an autistic designer and small business owner. Neurodivergent members of the audience are welcome to share their struggles and stories
Join a panel of designers and researchers as they discuss using the public domain for historical gaming and educational assets.
Description:
A wealth of public domain material exists that can be ideal for designers and educators projects. Yet navigating the public domain for the purposes of games assets presents its own set of challenges. Join a panel of experienced designers and art history researchers as they discuss the benefits of using the public domain for historical gaming and education.
The British Are Coming: Using TTRPGs to Teach History
Summary:
How can educators bridge the game table and the classroom? Join a panel of designers and educators in discussion on the trials and triumphs of gaming as education.
Description:
What are the best practices, challenges, pitfalls, and rewards of using tabletop roleplaying to help students learn history, think critically, and build curiosity? Join Patrick Mooney (Lead Designer of Nations & Cannons), professional educator Mollie Brewsaugh, and others in discussion about the trials and triumphs of gaming as education.
Nations & Cannons: A Revolutionary History Toolkit
Summary:
This event is geared towards educators, historians, and others- join our Educational Liaisons and designers in previewing historically sourced RPG material that can be used in educational settings!
Description:
At Nations & Cannons/Flagbearer Games, we use tabletop role-playing games as a vehicle to tell Revolutionary stories straight from the pages of history! Researched in intricate detail, our content is intended to simulate life during the Revolutionary conflict in colonial America. Our product can be an immersive tool for educators and more to teach civics and hands-on history lessons, offering a window into the lives of the men and women who risked everything to fight for their independence. We are looking to partner with educators and historians to help bring Nations & Cannons to schools, museums, and community organizations, including historical reenactment and immersive learning spaces. Come join us and find out more about how Role-playing Games can expand your toolkit and immerse students and the public in history!