Command your army to victory as you learn to play this TTRPG-inspired card game! Uses starter decks from Into the Accordlands.
Description:
Warlord is typically played with 2 players, but multiplayer variants allow more players to get into the game. During the game, each player uses their starting forces along with additional Actions, Items, and Characters they may draw to battle their opponent, with the end goal of defeating the opposing Warlord in order to win the game. A d20 is used for most of the interactions (attacks, DC Saves), giving the game a very TTRPG feel.
Command your army to victory as you learn to play this TTRPG-inspired card game! Uses starter decks from Into the Accordlands.
Description:
Warlord is typically played with 2 players, but multiplayer variants allow more players to get into the game. During the game, each player uses their starting forces along with additional Actions, Items, and Characters they may draw to battle their opponent, with the end goal of defeating the opposing Warlord in order to win the game. A d20 is used for most of the interactions (attacks, DC Saves), giving the game a very TTRPG feel.
Command your army to victory as you learn to play this TTRPG-inspired card game! Uses starter decks from Into the Accordlands.
Description:
Warlord is typically played with 2 players, but multiplayer variants allow more players to get into the game. During the game, each player uses their starting forces along with additional Actions, Items, and Characters they may draw to battle their opponent, with the end goal of defeating the opposing Warlord in order to win the game. A d20 is used for most of the interactions (attacks, DC Saves), giving the game a very TTRPG feel.
Command your army to victory as you learn to play this TTRPG-inspired card game! Uses starter decks from Into the Accordlands.
Description:
Warlord is typically played with 2 players, but multiplayer variants allow more players to get into the game. During the game, each player uses their starting forces along with additional Actions, Items, and Characters they may draw to battle their opponent, with the end goal of defeating the opposing Warlord in order to win the game. A d20 is used for most of the interactions (attacks, DC Saves), giving the game a very TTRPG feel.
Command your army to victory as you learn to play this TTRPG-inspired card game! Uses starter decks from Into the Accordlands.
Description:
Warlord is typically played with 2 players, but multiplayer variants allow more players to get into the game. During the game, each player uses their starting forces along with additional Actions, Items, and Characters they may draw to battle their opponent, with the end goal of defeating the opposing Warlord in order to win the game. A d20 is used for most of the interactions (attacks, DC Saves), giving the game a very TTRPG feel.
A Captain-and-Crew centric side-view roguelike TCG.
Description:
Blood and Salt Trading Card Game (TCG) is a side-view roguelike TCG with eastern collectability. Its the first roguelike TCG to emphasize the flaws of characters alongside controlled dice and wound thresholds to produce eye-opening creativity, flavorful gameplay, and deep tactical problem solving. The interactions are full of difficult situations, resulting in death, struggle, and loss of your crew and their sanity. Each stress matters and that uncomfortable vulnerability yields the greatest sense of achievement, interaction, and tension. For the world of Blood and Salt is one sea, and what lurks in the deep yearns for no king.
A Captain-and-Crew centric side-view roguelike TCG.
Description:
Blood and Salt Trading Card Game (TCG) is a side-view roguelike TCG with eastern collectability. Its the first roguelike TCG to emphasize the flaws of characters alongside controlled dice and wound thresholds to produce eye-opening creativity, flavorful gameplay, and deep tactical problem solving. The interactions are full of difficult situations, resulting in death, struggle, and loss of your crew and their sanity. Each stress matters and that uncomfortable vulnerability yields the greatest sense of achievement, interaction, and tension. For the world of Blood and Salt is one sea, and what lurks in the deep yearns for no king.
Our very first tournament! Bring a legal team of 4-6 enamel pins and compete for exclusive prizes and bragging rights as the first ever cup winner!
Description:
Worn Wanderers is the world's first Wearable Strategy Game. Collect teams of Enamel Character pins, customize them with cards representing their weapons, armor, and special abilities, and wear them on your convention lanyard, backpack, or jacket. Now you're ready to battle other players you meet, anytime, anywhere! As a competitor in Worn Wanderer's first ever tournament, you'll compete in 5 rounds of Swiss until a victor emerges, claiming exclusive prize pins and the bragging rights as they take home the first ever Worn Wanderers Tournament Cup! Players must provide their own legal team of 4-6 characters and should have a basic understanding of the rules.
Players receive 1 starter set and booster, with 3 playable Enamel Pins & wearable cards. Play casual matches & win promos, then wear your pins around Gen Con to find new opponents!
Description:
Worn Wanderers is the world's first Wearable Strategy Game. Collect teams of Enamel Character pins, customize them with cards representing their weapons, armor, and special abilities, and wear them on your convention lanyard, backpack, or jacket. Now you're ready to battle other players you meet, anytime, anywhere! In this Learn to Play event, you'll receive a Starter Set with all the pins and cards you need, plus a booster pack with an additional character pin and extra cards to customize your team even more. Our staff will teach the rules, followed by a casual learn-to-play tournament for you to get hands-on experience! All participants will receive special promo prizes just for participating. But the fun doesn't end there! Wear your character pins around Gen Con after the event, and enjoy quick, strategic, games with other players at GenCon when and wherever you meet them!
Players receive 1 starter set and booster, with 3 playable Enamel Pins & wearable cards. Play casual matches & win promos, then wear your pins around Gen Con to find new opponents!
Description:
Worn Wanderers is the world's first Wearable Strategy Game. Collect teams of Enamel Character pins, customize them with cards representing their weapons, armor, and special abilities, and wear them on your convention lanyard, backpack, or jacket. Now you're ready to battle other players you meet, anytime, anywhere! In this Learn to Play event, you'll receive a Starter Set with all the pins and cards you need, plus a booster pack with an additional character pin and extra cards to customize your team even more. Our staff will teach the rules, followed by a casual learn-to-play tournament for you to get hands-on experience! All participants will receive special promo prizes just for participating. But the fun doesn't end there! Wear your character pins around Gen Con after the event, and enjoy quick, strategic, games with other players at GenCon when and wherever you meet them!