US national security classifications, roots, history. Why it's needed, recent spy cases, challenges from new tech. Balancing secrecy with transparency. Maj. Scott Macmann, USA/ret., NSDM Game staff.
Description:
Lecture examines US national security classifications, emphasizing the classification system's historical roots and evolution. Delves into motivations for secrecy, recent espionage cases, and addresses challenges posed by advancing technology. Reviews potential reforms balancing secrecy with governmental transparency in a democracy. Presented by Maj. Scott Macmann, USA/ret., on the National Security Decision Making Game staff.
Inter-war years, USN built 9 subs to test different designs against needs for a future cross-Pacific war. Experiment produced template for WW II Fleet Boat. Capt. Mark McDonagh, USN/ret., NSDM staff
Description:
World War I was over, the first war that saw significant submarine combat. World navies sub forces were outdated & inadequate, they sought to understand lessons of WW I & incorporate them, with their own strategic needs, into a next generation of sub designs. The US Navy built 9 operational subs of 5 different designs to test capabilities & limitations against their needs for a future conflict across the Pacific. V-1 through V-9 were not given individual names or class designations initially, had dissimilar sizes, ranges & endurances. These allowed the USN to hone in on a Fleet Boat design that served as the template for the hundreds of combat submarines that strangled the Japanese home islands in World War II. Lecture by Capt. Mark McDonagh, USN/ret., former submarine officer with 12 years' experience at the Naval War College, on the National Security Decision Making Game staff.
Join Michael and Emma for basic steps and a few tips/tricks to get you ready for your first session as a DM. While focused on D&D, much of the info would be applicable to a wide variety of RPGs.
Description:
Michael has been running games for over 30 years, while Emma has been running for just a few but together they have compiled a list of basic guidelines to help any new(er) DM start strong. Each will share some of their favorite ways to get comfortable and confident in your ability to run a session that keeps things fun for you and your players. Where we disagree we will share the whys and help you figure out what will works best for YOU and your table. This is a great way to boost your confidence and get you ready to run a first game or bring in some new ideas to help you along.
Are Board Game Reviews Important? (How Board Game Media has Changed)
Summary:
Tom Vasel from the Dice Tower and Alex Radcliffe from Board Game Co talk about board game media in 2024, and how things have changed over the past years.
Description:
Come join Tom and Alex as they speak frankly about how the board game review landscape has changed, and where they think it will go in the future. We'll give our thoughts and take questions!
Are We Going to Be Okay? Marginalized Writers in Today's World
Summary:
Join our panel of experts as they discuss how to promote when it feels like social media is failing - how to be encouraged, find community - and writing when it feels like no one is paying attention.
Description:
Featuring: Jesse J. Holland, LaShawn M. Wanak, Linda D. Addison, Mikki Kendall, Mostafa Haque #gcws #writerlife #marketing
Asmiovs 4th Law AI Cannot Own IP: Current Events in IP
Summary:
We will cover recent popular events in Intellectual Property (IP) law and what they can teach game designers/fans including AI developments, D&D's abandoned Open Gaming License 1.1 and more!
A brief community discussion about the Baldur's Gate 3 game, and cosplay of characters, along with interactive games to play with the audience.
Description:
Will discuss the Baldurs Gate 3 video game as panelists who have played on different platforms/consoles and with each other on different campaigns - our likes and dislikes, our favorites aspects and characters. May compare the video game elements to actual DnD game. Will also discuss our cosplay of the BG3 characters, inclusivity of cosplay and different ways to accomplish cosplay ideas. We also plan to have interactive games with the audience that is related to the video game to test your fandom knowledge!