Discovering Bloomburrow - Behind the Scenes of Magic: The Gathering 's Coziest Set
Summary:
Bloomburrow is the newest plane in Magic's Multiverse! Learn how Magic's world-class creatives built this world and brought it to life through concept designs, artwork and brand-new card mechanics.
An audience participation lecture panel in which members of the audience can share stories from their campaigns that went off the rails, the GM had to quickly adjust, anything funny.
Roll a big d20 of questions you never dared to ask with an unhinged panel of RPG designers and streamers. We cant promise these answers will make your campaign better, but they will make you laugh!
Description:
Do beholders have buttholes? If you ate a gelatinous cube, would you use a fork or a spoon? What does a healing potion taste like? We have a big d20 of questions you never dared to ask. Roll the big die and get ready to laugh with a panel of RPG designers and unhinged streamers. We cant promise these answers will make your campaign better or more thoughtful, but you will leave with an armful of useless and probably wrong facts.
What makes a dire wolf dire? How does a dragon fly? Our panel of game designers and expert naturalists explore the burning questions of monster ecology to improve your TTRPG design.
Description:
Do beholders have buttholes? Learn the answers to this question and more with this panel of game designers and expert naturalists, exploring the burning questions of monster ecology. Make your fantasy worlds more compelling through the lenses of zoology and anatomy with the secrets used by the best creature designers in the business today. With exploration as a pillar of roleplaying games, knowing the ecology of monsters can be an issue of life and death for player characters. It's also one of the best ways for game masters to increase immersion and verisimilitude in their games. Come for answers to some of the most interesting questions raised by the monsters in Dungeons & Dragons and other tabletop roleplaying games!
Whether youre a fan of the TTRPG linked with Gillen and Hans Comic or new to it all, join Kieron as he answers questions about the world that has been described as goth Jumanji.
Description:
What did it take to create a fantasy world where youre trapped by your own obsessions, dreams, and nightmares? Join the author for discussion and Q&A about the creation of the TTRPG and comic.
Every game maker will face a crisis at some point. Join industry crisis management expert Ana Visneski, and get equipped to prevent problems or respond when the worst happens.
Description:
Even if you havent faced a crisis yet, they happen almost daily for game companies. Doxxing, art theft, HR issues, cultural issues, it is only a matter of time before you face a problem that you have to handle quickly. This session promises a crash course in crisis management, tailored specifically for game companies navigating treacherous waters. Ana Visneski has 20 years in crisis management and has consulted with companies like Wizards of the Coast, Bungie, and Lone Shark Games. From how to get a basic plan together, to knowing when to seek help, this session is for game companies or freelancers seeking to bolster their crisis readiness and safeguard their reputation in an ever-evolving landscape.
Robin D. Laws and guests teach structures and techniques to turn emotional confrontations between PCs from frustrating roadblocks into rich moments of human drama.
Description:
Learn the structures and techniques that turn emotional confrontations between PCs from frustrating roadblocks into rich, surprising moments of human drama. Join Robin D. Laws and guests as they dispense precious interpersonal wisdom. Whether you're experienced in Pelgrane Press' Hillfolk / DramaSystem or looking to infuse play in other systems with satisfying conflict, they're here to grant your most fervent petitions.
Thor Olavsruddesigner of Torchbearer and editor of Burning Wheelwalks you through his intuitive, thoughtful process for creating evocative, challenge dungeons for Torchbearer or any dungeon crawler!
Join me as I share some tips & tricks from a decade of being a professional Game Master!
Description:
Join renowned Game Master Jason Azevedo from RealmSmith as he shares tips and tricks from his Dungeon Masterclass! Jason is a professional Game Master, acclaimed miniature painter and the President & Founder of RealmSmith. Hes best known as the DM for RealmSmiths Curse of Strahd campaign 'Into the Mist', 'Faster, Purple Worm, Kill! Kill!', 'Champions of the Realm' and Shadowrun: Excommunication. He also recently released his comprehensive online 'Dungon Masterclass' course. He has run games for the likes of Matthew Mercer, Deborah Ann Woll, Matthew Lillard, Sean Gunn, Christian Navarro, Anjali Bhimani and many more!
Join Eberron Creator Keith Baker and guests as we look back on 20 years of this fan favorite D&D setting.
Description:
Eberron, introduced in 3.5 edition in June of 2004, became a fast favorite of old and new players alike with it's magic-as-technology and subversion of longstanding fantasy tropes. Join Keith Baker the creator of this setting along with Christopher Perkins (Five Nations, Shadows of the Last War), and Jeremy Crawford (Eberron: Rising from the Last War, City of Stormreach), as well as moderator Rebecca Gray of the Eberron: a Chronicle of Echoes podcast as we talk about the last 20 years of the setting, how it was made, how it grew, and what amazing things you can still find within it today.