Gen Con Celebrates 50 Years of Glorantha - The Early Years
Summary:
Greg Stafford's Glorantha setting was the basis for many fantasy games, including Runequest. Fantasy is not so much a suspension of disbelief as it is an acceptance of our own unconscious.
Description:
In this first seminar, focusing on the early years, we'll look at the discovery of Glorantha in the 60s, the Hero Wars of the mid 70s, into the first publication of Runequest by a little upstart publisher called Chaosium in 1978, through the 1984 third edition from Chaosium and Avalon Hill.
Gen Con Celebrates 50 Years of Glorantha - The Later Years
Summary:
Greg Stafford's Glorantha setting was the basis for many fantasy games, including Runequest. Fantasy is not so much a suspension of disbelief as it is an acceptance of our own unconscious.
Description:
In this second seminar, we'll take a look at the later years of Glorantha, the lost 90s, the influence of Runequest as seen in Chaosium's other games like Call of Cthulhu, the revivial of Runequest by Mongoose in 2004, the 2014 publication of the magnum opus Guide to Glorantha, and more!
Join presenters Tanya DePass and Steve Kenson for this premiere speaking experience in the gaming industry. This event will be streamed.
Description:
Inspired by the format that's made TED such a phenomenon, Gen Con is committed to creating a premiere speaking experience in gaming. This event will be streamed live on Gen Con's Main Stage Twitch channel and recorded so people can enjoy and reference back long after the convention is over on the Gen Con YouTube channel.
Join our Industry Guests of Honor and moderator for a free flowing conversation and thought provoking questions about games, game design, world building, and the passion that drives it all.
Industry Guest of Honor: Creative Resilience, Creating in Difficult Times
Summary:
Join Guest of Honor Shanna Germain as she discusses why creativity matters in hard times and how you can continue to do it, despite everything. A Q&A will also be included.
Description:
From the personal to the political, being a human in the world is sometimes more difficult than we can imagine. Creating helps us take our power back, gives others power, and really can change the world. But when it's a challenge to just get through the day, how do we find the space, time, and energy to make words, games, stories, and art? Author and game designer Shanna Germain talks about why creativity matters in hard times and how you can continue to do it, despite everything.
Industry Guest of Honor: Lessons From a Life of Roleplaying
Summary:
Join Monte Cook, gamer of 40 years, game professional for 30, and 2019 Industry Guest of Honor for tips, suggestions, and Q&A on how to enable a more fun RPG experience for you and your players.