Luke Crane (Burning Wheel, Mouse Guard) discusses game design in terms of his own "failed designs." He'll examine iterative design, the cost of making something wholly novel & the price of failure.
Robot alien judges from another planet have given you 3600 seconds to design an RPG to save the Earth from being turned into a Monopoly board for their giant robot bio-shark-slug children. Go!
Radek Drozdalski (Drozcast, Drozferatu) moderates this insightful discussion with Luke Crane (The Burning Wheel, Mouse Guard) on the origins of Burning Wheel.
Burning Wheel Headquarters UNITE! ASSEMBLE! WAKE UP! HELLO!
Summary:
Join Burning Wheel Headquarters (The Burning Wheel, Torchbearer, Mouse Guard, FreeMarket, etc.) in a lively discussion of their new book, The Burning Wheel Codex. Instead of Q&A, just complaining.
Dungeon World co-designer Adam Koebel takes you on a rambling (and sometimes disturbing) tour of his never-before-seen designer notes for his hit game, Dungeon Nerps.
Fantasy RPGs and Heavy Metal: A Match Made in Hell
Summary:
Adam Koebel, Luke Crane & Radek Drozdalski take you on a tour of the unholy marriage of metal & rad RPGs. Metal shall be played—dragons shall be slain!
How do you hold down a job, maintain a life and self-publish games?
Description:
I've been making and publishing games for 13 years. For all but 3 of those years, I held down an unrelated job in addition to other responsibilities. Over those 13 years I managed to produce over 15 titles. Sometimes at a rate of two a year. Staying productive and focused is nearly impossible in the face of Xbox, Netflix, HBO, movies, comics, ipads and legions of other distractions. But somehow we manage to do it. Let me share some of my tips and tricks with you—in addition to variety of dire warnings.
Who really works on your RPGs? How much do RPGs really cost to produce?
Description:
In RPG-land, hidden behind the desks of long-suffering freelancers and the labor of lovelorn game designers is a legion of shadow workers. These people dedicate their time and expertise to making games at little or no cost. What does a game truly cost once you factor in their value to the process? What does this say about how we value the games we love so much?
Torchbearer is a new RPG from Burning Wheel HQ. Come and find out what it means to bear the torch below the earth when you hungry, exhausted and your Beliefs are on the line.
Description:
Torchbearer is a new dungeon-crawler RPG based on Burning Wheel HQ's award-winning Mouse Guard RPG. Come and find out what it means to bear the torch below the earth when you hungry, exhausted and your Beliefs are on the line. This is a talk for folks interested in the new game. We'll answer questions about the game, the cards and the upcoming additions we have to the Torchbearer line.
Relive the days of yore when the command line was king! GO WEST and LIGHT LAMP in a live-action text adventure with a few hundred of your closest friends.