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321. Teaching Game Design

322. Technology and Game Design 2025: Apps, AI, and Automation

323. Teenage Mutant Ninja Turtles & Other Strangenes Redux Q&A

324. The "Design Around" Crash Course - Avoiding IP Infringement

325. The AGE System: Simple, Versatile, Fun

326. The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)

327. The Alchemist & the Golem: Ludological Alchemy Live

328. The Art of Being a Game Master

329. The Art of Rope

330. The Battle for the Soul of Dungeons & Dragons