Free League invites press and the public to a reveal of exciting news for the coming year and the chance to ask our game designers anything!
Description:
Free League invites press and the public to a reveal of exciting news for the coming year and the chance to ask our game designers about the brand new game Coriolis: The Great Dark being officially released at Gen Con or anything else! You will get to meet our designers such as:
- Tomas Härenstam, lead designer of Dragonbane, the ALIEN RPG, the Blade Runner RPG, Twilight: 2000, Forbidden Lands, and Mutant: Year Zero
- Nils Karlen & Kosta Kostulas, lead designers of Coriolis: The Great Dark
- Martin Grip, lead artist of the ALIEN RPG, the Blade Runner RPG, Symbaroum, Coriolis, and more
- Kiku Pukk Härenstam, co-writer for Seasons of Mystery, A Wicked Secret, and The City of My Nightmares for Vaesen Nordic Horror Roleplaying
This seminar is for anyone looking into freelancing in the gaming industry, newer freelancers who might need some advice, or anyone else curious about the industry.
Description:
This panel has prominent figures within the freelance community to share their experiences and answer your questions! Hosted by Darker Days Radio, this panel is filled with experts wanting to share their experiences with you. Moderator - Crystal Panelists - Alan Patrick, Brandon Aten, J Gray, and Jim Deeley
Zombies. "Chosen One" fantasy narratives. Space marines in powered armor. All of these and more have been done to death. How do you put a fresh spin on them?
Description:
Featuring: Daniel Myers, Errick Nunnally, Richard Dansky, Sean CW Korsgaard, Shveta Thakrar
Bar fights, professional fights, ambushes, duels, full scale battles - how do we do them justice? How do we craft a physical confrontation in our scenes?
Description:
Featuring: J.B. Garner, James A. Hunter, Richard Lee Byers, Seth Lindberg, Stephen Kozeniewski
From Sesame Street to the Big Blue House to Avenue Q: Carving Out A Home in Puppet Design
Summary:
Learn how puppets are designed and made with Puppet Designer Michael Schupbach. See the world of characters through his work on Sesame Street, Bear in the Big Blue House, & Johnny & the Sprites!
Description:
Puppet Designer Michael Schupbach takes you backstage and on set to learn how puppets are designed and made. From New Yorks Muppet Workshop to the soundstages of Disney Channel and beyond, Michael Schupbach has spent over two decades bringing creatures to life with stitches, foam, and just the right dose of mischief.
In this personal and career-spanning talk, Michael invites audiences behind the curtain to explore the messy, hilarious, and heartfelt world of character creation through the lens of his work on iconic properties like Sesame Street, Bear in the Big Blue House, and Johnny and the Sprites.
You'll see behind-the-scenes clips, concept sketches, and learn some new design techniques. Plus, you will learn his three essential tips to get your designs noticed, approved, and into the show!
Keeper, Dungeon Master, Game Master there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on concerns common among new GMs.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but all are welcome regardless of experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a game agnostic session, and will not focus on the mechanics of any particular system. It is about all the other parts of GMing, which might not be as obvious, but are really at the core of what it means to be a good GM. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.
Keeper, Dungeon Master, Game Master there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on concerns common among new GMs.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but all are welcome regardless of experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a game agnostic session, and will not focus on the mechanics of any particular system. It is about all the other parts of GMing, which might not be as obvious, but are really at the core of what it means to be a good GM. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.
Keeper, Dungeon Master, Game Master there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on concerns common among new GMs.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but all are welcome regardless of experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a game agnostic session, and will not focus on the mechanics of any particular system. It is about all the other parts of GMing, which might not be as obvious, but are really at the core of what it means to be a good GM. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.
Do your RPG sessions feel stale? Are you trying to take things to a higher level, but feel like you're playing a board game? Come learn about conversational GMing and inject some life into your RPGs.
Description:
A conversational approach is more natural than you might think, and draws in more creativity from players at the table. The more invested everyone is, the better the game. The system you're playing is irrelevant. You can make Conversational GMing a part of anything from D&D to FATE and anything in between. The event is open to all regardless of experience level. Players are welcome too!
Do your RPG sessions feel stale? Are you trying to take things to a higher level, but feel like you're playing a board game? Come learn about conversational GMing and inject some life into your RPGs.
Description:
A conversational approach is more natural than you might think, and draws in more creativity from players at the table. The more invested everyone is, the better the game. The system you're playing is irrelevant. You can make Conversational GMing a part of anything from D&D to FATE and anything in between. The event is open to all regardless of experience level. Players are welcome too!