Successfully Kickstarted in 2024! A magical, urban fantasy adventure driven by tarot cards in place of dice. Each player controls one inner Aspect of a shared Hero (think Pixar's Inside Out).
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
Successfully Kickstarted in 2024! A magical, urban fantasy adventure driven by tarot cards in place of dice. Each player controls one inner Aspect of a shared Hero (think Pixar's Inside Out).
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
Successfully Kickstarted in 2024! A magical, urban fantasy adventure driven by tarot cards in place of dice. Each player controls one inner Aspect of a shared Hero (think Pixar's Inside Out).
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
Successfully Kickstarted in 2024! A magical, urban fantasy adventure driven by tarot cards in place of dice. Each player controls one inner Aspect of a shared Hero (think Pixar's Inside Out).
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
Successfully Kickstarted in 2024! A magical, urban fantasy adventure driven by tarot cards in place of dice. Each player controls one inner Aspect of a shared Hero (think Pixar's Inside Out).
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
Mages from the circle and Templars alike will be put in a quandry when the Mage revolt occurs. You will play from opposite ends to meet the goal of peace.
Description:
Players will choose between a Mage or a Templar in this game. The Circle Revolt is happening and as a Templar you will either be there to stop it or be there to help your "friends" whome you have been guarding for years. As a mage in the Revolt you want your freedom and if that means blowing up this blasted tower and the Templars too then so be it. Theres never a dull moment in Thedas, oh wait is that The Black City. Maybe you need help.
Mages from the circle and Templars alike will be put in a quandry when the Mage revolt occurs. You will play from opposite ends to meet the goal of peace.
Description:
Players will choose between a Mage or a Templar in this game. The Circle Revolt is happening and as a Templar you will either be there to stop it or be there to help your "friends" whome you have been guarding for years. As a mage in the Revolt you want your freedom and if that means blowing up this blasted tower and the Templars too then so be it. Theres never a dull moment in Thedas, oh wait is that The Black City. Maybe you need help.
Based on one of the Feywild Domain of Delight, with a good mix of combat and roleplaying. Perfect for new players that want to learn.
Description:
Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. On the eve of a much-anticipated dinner, an elderly resident of Dwindle, Forough Khanom, awakes to find her vegetable garden trampled. To save her dinner, the characters must brave the dunes of the departed in search of ingredients from the Sabzi Knoll.
Rules will be taught during the game. Pre-generated characters will be provided during the session.
Based on one of the Feywild Domain of Delight, with a good mix of combat and roleplaying. Perfect for new players that want to learn.
Description:
Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. On the eve of a much-anticipated dinner, an elderly resident of Dwindle, Forough Khanom, awakes to find her vegetable garden trampled. To save her dinner, the characters must brave the dunes of the departed in search of ingredients from the Sabzi Knoll.
Rules will be taught during the game. Pre-generated characters will be provided during the session.
You came to Prondadol for coin, not curses - but the Myrewood's mist swallowed the missing. Now you hunt through shifting woods, knowing something beneath the boughs hunts you back.
Description:
This is a 3-part, 3rd-level adventure trilogy packed with exploration, rich roleplay, meaningful character moments, and dynamic combat. You’ll experience the full 12-hour story with the same group of players and a hand-picked, top-tier GM guiding you through all three sessions.
This listing is for Part 1 of 3. Registration for this session secures your seat in Parts 2 and 3. Players may not join later installments without participating in the first session, as the campaign is designed to be experienced as a complete trilogy.