Institute of Logistics and Licensing: Day of 1000 Cuts
Summary:
Students survived the Day of 1000 Cuts. Now recovering from wounds earned in your first three weeks of school, the promised "carrot" is here: a weekend away from campus! Is that a string attached?
Description:
A continuation of the ILL: Orientation Day, no prior experience is needed with the setting, as basic information will be provided in the setting to allow you to spend 4 hours reliving the horrors of being a teenager, but with terribly dangerous powers.
If you want to create a character prior to the convention, feel free to email me! As your characters' exact power will be 'random', stick to thinking about your character's life pre-having the power manifest.
Institute of Logistics and Licensing: Day of 1000 Cuts
Summary:
Students survived the Day of 1000 Cuts. Now recovering from wounds earned in your first three weeks of school, the promised "carrot" is here: a weekend away from campus! Is that a string attached?
Description:
A continuation of the ILL: Orientation Day, no prior experience is needed with the setting, as basic information will be provided in the setting to allow you to spend 4 hours reliving the horrors of being a teenager, but with terribly dangerous powers.
If you want to create a character prior to the convention, feel free to email me! As your character's exact power will be 'random', stick to thinking about your character's life pre-having the power manifest.
Institute of Logistics and Licensing: Orientation Day
Summary:
The emergence of powers has caused the government to come up with a way to rein things in. Join the problem kids, err, young adults at the new school. Why would they place the school in Kansas?
Description:
Characters can be provided, but feel free to ‘make up’ a backstory for your own normal 18-year-old who has just graduated high school. At the event, a random power will be given, and the character will end up being sent to the Institute of Logistics and Licensing, an academy for people of unusual power located in Kansas. Knowledge of the rules is not needed and will be taught. If you like using your own dice, feel free to bring 3d6, but plenty will be available. I plan to run the second installment of the setting following this session. Players are welcome to join that session if they enjoy the first one.
Institute of Logistics and Licensing: Orientation Day
Summary:
The emergence of powers has caused the government to come up with a way to rein things in. Join the problem kids, err, young adults at the new school. Why would they place the school in Kansas?
Description:
Characters can be provided, but feel free to ‘make up’ a backstory for your own normal 18-year-old who has just graduated high school. At the event, a random power will be given, and the character will end up being sent to the Institute of Logistics and Licensing, an academy for people of unusual power located in Kansas. Knowledge of the rules is not needed and will be taught. If you like using your own dice, feel free to bring 3d6, but plenty will be available. I plan to run the second installment of the setting following this session. Players are welcome to join that session if they enjoy the first one.
Adventurers come of age in the new city of Trygg Hafn, a town dedicated to Baldur. Offspring of Scandinavians explore the world in hopes of finding beauty. Rules tweaked for a more heroic CE 921 feel.
Description:
This is a continuation of the Shorefall setting, a setting created by people just like you. Join the story. Low spell magic but high fantasy, play the early years of great heroes defining this new age of cultural growth. Strive to support a new city. You will search a hostile environment and find riches, not for gold and silver but for iron and land suitable for farming.
This is a game focusing on the role play of the characters as they take on a hostile environment under heroic conditions. Recently revived after Ragnarök, Baldur needs heroes to secure the region and find resources to make his city beautiful.
Adventurers come of age in the new city of Trygg Hafn, a town dedicated to Baldur. Offspring of Scandinavians explore the world in hopes of finding beauty. Rules tweaked for a more heroic CE 921 feel.
Description:
This is a continuation of the Shorefall setting, a setting created by people just like you. Join the story. Low spell magic but high fantasy, play the early years of great heroes defining this new age of cultural growth. Strive to support a new city. You will search a hostile environment and find riches, not for gold and silver but for iron and land suitable for farming.
This is a game focusing on the role play of the characters as they take on a hostile environment under heroic conditions. Recently revived after Ragnarök, Baldur needs heroes to secure the region and find resources to make his city beautiful.
Adventurers come of age in the new city of Trygg Hafn, a town dedicated to Baldur. Offspring of Scandinavians explore the world in hopes of finding beauty. Rules tweaked for a more heroic CE 921 feel.
Description:
This is a continuation of the Shorefall setting, a setting created by people just like you. Join the story. Low spell magic but high fantasy, play the early years of great heroes defining this new age of cultural growth. Strive to support a new city. You will search a hostile environment and find riches, not for gold and silver but for iron and land suitable for farming.
This is a game focusing on the role play of the characters as they take on a hostile environment under heroic conditions. Recently revived after Ragnarök, Baldur needs heroes to secure the region and find resources to make his city beautiful.