A very fun, very easy RPG. It uses your random words for character generation, resulting in... whimsical and unpredictable scenarios. You will 100% succeed. You just have to explain how!
Description:
Similar to a Mad Lib, you will gather silly words from your fellow players for character creation. I'll get words from you to help set the scenario up and then for each encounter in the adventure. Success or failure depends on using whatever abilities and tools you’ve got in creative ways. I think this game is a whole lot of fun, but you don't have to take my word for it. Just ask the members of "The Fellowship of Varying Sizes," the band of heroes who took down the "Crunchy Gnoll Cult (worshipers of the Fast Snail God)." A fantastic game, loads of fun. You'll be laughing about it all con!
A lighthearted, very easy RPG and great way to close out the con, we use random words for character generation, resulting in ... odd scenarios! You will 100% succeed -- but only if you explain how!
Description:
Similar to a Mad Lib, you will gather silly words from your fellow players for character creation. I'll get words from you to help set the scenario up and then for each encounter in the adventure. Success or failure depends on using whatever abilities and tools you’ve got in creative ways. I think this game is a whole lot of fun, but you don't have to take my word for it. Just ask the members of "The Fellowship of Varying Sizes," the band of heroes who took down the "Crunchy Gnoll Cult (worshipers of the Fast Snail God)." A fantastic game, loads of fun. You'll be laughing about it all the way home.
No heroes, just 1920s investigators hired to prove the Corbitt House isn’t haunted. Research its dark past first… before stepping into the unknown.
Description:
A horror game at night on the first day of the con? Brave!
You are a person, called by a real estate agent to help him sell a local building. That's it. You're not a hero, a space Marine, nor an adventurer. Investigation and brains are your best "weapons."
This is a game where you are normal people thrust into situations beyond the ken of mortal men ... until now. Steel your mind and protect your sanity! Enjoy this classic scenario included in every edition.
"... This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them and hope to join more of his in the future. MorganJ was especially good keeping players involved and getting into character, while making sure nobody was left behind."
No heroes, just 1920s investigators hired to prove the Corbitt House isn’t haunted. Research its dark past first… before stepping into the unknown.
Description:
You are a person, called by a real estate agent to help him sell a local building. That's it. You're not a hero, a space Marine, nor an adventurer. Investigation and brains are your best "weapons." Try your luck.
Call of Cthulhu is a game where you are an everyday person thrust into situations beyond the ken of mortal men ... until now. Steel your mind and protect your sanity! Enjoy this horrific, classic scenario included in every edition.
"This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them and hope to join more of his in the future. MorganJ was especially good keeping players involved and getting into character, while making sure nobody was left behind."
A game of investigation and sanity. As shipwrecked passengers in 1926, you seek refuge on Beacon Island, only to face even greater horrors. Can you survive the rising threat?
Description:
You are everyday people thrust into situations beyond the ken of mortal men. Investigation and brains are your best weapons -- you are just as susceptible to a gunshot as someone you're up against. Steel your mind and protect your sanity!
You are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse, your ship founders, forcing you to take to a small lifeboat and head to Beacon Island for refuge in the growing storm. Unfortunately, even greater dangers await. Will you survive to tell the tale or succumb to the watery threat that rises all around?
""This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them.”
"
A game of investigation and sanity. As shipwrecked passengers in 1926, you seek refuge on Beacon Island, only to face even greater horrors. Can you survive the rising threat?
Description:
You are everyday people thrust into situations beyond the ken of mortal men. Investigation and brains are your best weapons -- you are just as susceptible to a gunshot as someone you're up against. Steel your mind and protect your sanity!
You are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse, your ship founders, forcing you to take to a small lifeboat and head to Beacon Island for refuge in the growing storm. Unfortunately, even greater dangers await. Will you survive to tell the tale or succumb to the watery threat that rises all around?
""This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them.”
"
"Shhh shh shh. Surprise! Happy Birthday!" A poor soul gets word that Uncle Freddy has passed away. If only that were the worst of it....
Description:
As a scholar of comparative religions at Miskatonic University, Professor Frederick Short traveled back and forth between the States and India sending relatives odd curios from his travels and keeping a journal of his thoughts and findings. Take on the role of an average person in 1920's America thrown into the investigation of a lifetime, perhaps your first and last.
"Shhh shh shh. Surprise! Happy Birthday!" A poor soul gets word that Uncle Freddy has passed away. If only that were the worst of it....
Description:
As a scholar of comparative religions at Miskatonic University, Professor Frederick Short traveled back and forth between the States and India sending relatives odd curios from his travels and keeping a journal of his thoughts and findings. Take on the role of an average person in 1920's America thrown into the investigation of a lifetime, perhaps your first and last.