You have survived the zombie apocalypse. Now, you must gather supplies if you wish to continue to survive. You pray the city remains quiet and the dead remain still.
Description:
If adventure has a name, it must be Indiana Jones. It is 1937 and the storm clouds of war are brewing in Europe. Travel to exotic locales in the pursuit of priceless artifacts, some rumored to have strange powers. Rules will be taught. You will not have to play the characters from the films. Instead, the attribute blocks will be available for drafting (and Indiana Jones's block will not be available). The game is planed with two ten-sided dice. Pencils will be needed and available.
You have survived the zombie apocalypse. Now, you must gather supplies if you wish to continue to survive. You pray the city remains quiet and the dead remain still.
Description:
If adventure has a name, it must be Indiana Jones. It is 1937 and the storm clouds of war are brewing in Europe. Travel to exotic locales in the pursuit of priceless artifacts, some rumored to have strange powers. Rules will be taught. You will not have to play the characters from the films. Instead, the attribute blocks will be available for drafting (and Indiana Jones's block will not be available). The game is planed with two ten-sided dice. Pencils will be needed and available.
Your rag tag team of newly licensed Lancers has been stationed at a remote space station to ensure nothing makes it off this quarantined planet. The Union has denied to reveal any further details.
Description:
Fresh out of Lancer training your team has been sent to the deepest darkest corner of Union territory. Your job, shoot down anything trying to leave the Epsilon Tau 7's atmosphere. Your team has been here 3 months and other than a passing meteor shower a week ago the most excitement you've had was when the zero G toilet malfunctioned. Well until 3 minutes ago when the atmospheric exit warning systems started going crazy...
Your rag tag team of newly licensed Lancers has been stationed at a remote space station to ensure nothing makes it off this quarantined planet. The Union has denied to reveal any further details.
Description:
Fresh out of Lancer training your team has been sent to the deepest darkest corner of Union territory. Your job, shoot down anything trying to leave the Epsilon Tau 7's atmosphere. Your team has been here 3 months and other than a passing meteor shower a week ago the most excitement you've had was when the zero G toilet malfunctioned. Well until 3 minutes ago when the atmospheric exit warning systems started going crazy...
Your rag tag team of newly licensed Lancers has been stationed at a remote space station to ensure nothing makes it off this quarantined planet. The Union has denied to reveal any further details.
Description:
Fresh out of Lancer training your team has been sent to the deepest darkest corner of Union territory. Your job, shoot down anything trying to leave the Epsilon Tau 7's atmosphere. Your team has been here 3 months and other than a passing meteor shower a week ago the most excitement you've had was when the zero G toilet malfunctioned. Well until 3 minutes ago when the atmospheric exit warning systems started going crazy...
After destroying the altar to protect your family, you must now face the terrifying possibility that The Essence Within is pushing to be released through the betrayal of one of your own siblings.
Description:
You and your estranged siblings finally accepted your father's dark legacy: the only inheritance he left you. In doing so, you destroyed the mysterious altar under Thorne Manor, temporarily preventing That Which Lives Below from entering our reality.
Now, however, you discover the Thorne Mining Company, led by the enigmatic Silas Barrow, has aggressively claimed the Blackwood family's ancestral land. They even drilled directly on your property before suddenly vanishing. Driven by the fierce desire to reclaim your inheritance, the estranged family must again grudgingly put aside their feuds to unravel a corporate mystery that conceals a terrifying occult truth.
And worse, That Which Lives Below is now pushing to be released, not from the earth, but through one of your own siblings.
After destroying the altar to protect your family, you must now face the terrifying possibility that The Essence Within is pushing to be released through the betrayal of one of your own siblings.
Description:
You and your estranged siblings finally accepted your father's dark legacy: the only inheritance he left you. In doing so, you destroyed the mysterious altar under Thorne Manor, temporarily preventing That Which Lives Below from entering our reality.
Now, however, you discover the Thorne Mining Company, led by the enigmatic Silas Barrow, has aggressively claimed the Blackwood family's ancestral land. They even drilled directly on your property before suddenly vanishing. Driven by the fierce desire to reclaim your inheritance, the estranged family must again grudgingly put aside their feuds to unravel a corporate mystery that conceals a terrifying occult truth.
And worse, That Which Lives Below is now pushing to be released, not from the earth, but through one of your own siblings.
When a decades-old journal and a brittle map are recovered from a wrecked ship in the North Sea, the Society is called to investigate the ill-fated Gresham Expedition of 1832.
Description:
When a decades-old journal and a brittle map are recovered from a wrecked ship in the North Sea, the Society is called to investigate the ill-fated Gresham Expedition of 1832. Your journey will take you through the treacherous "Ghost Belt" and onto the shores of De Solskydas Skärgård, a prehistoric sanctuary where ancient Vaesen have become the apex predators and the air hums with the frequency of a twisted amber relic. The players must navigate a world where 19th-century logic crashes against the raw, untamed power of the De Solskydas Skärgård.