A battered squad of WW I soldiers, known only as the "Benothings" (BENOTHS) by command, find themselves cut off, outmatched, and stalked by enemies human and inhuman alike.
Description:
The slaughter at the Battle of the Somme in 1916 tore the veil between our world and realms unknown. From that wound crawled the demonic Others, eager to twist the Great War into something far worse. In this grim supernatural survival adventure, a battered squad of WW I soldiers, known only as the “Benothings" (BENOTHS) by command, find themselves cut off, outmatched, and stalked by enemies human and inhuman alike. Is a Benothing’s dream of home already lost to the mud and the Others?
Body horror, blood/gore, supernatural/occult, violence (PG-13/R)
A battered squad of WW I soldiers, known only as the "Benothings" (BENOTHS) by command, find themselves cut off, outmatched, and stalked by enemies human and inhuman alike.
Description:
The slaughter at the Battle of the Somme in 1916 tore the veil between our world and realms unknown. From that wound crawled the demonic Others, eager to twist the Great War into something far worse. In this grim supernatural survival adventure, a battered squad of WW I soldiers, known only as the “Benothings" (BENOTHS) by command, find themselves cut off, outmatched, and stalked by enemies human and inhuman alike. Is a Benothing’s dream of home already lost to the mud and the Others?
Body horror, blood/gore, supernatural/occult, violence (PG-13/R)
A battered squad of WW I soldiers, known only as the "Benothings" (BENOTHS) by command, find themselves cut off, outmatched, and stalked by enemies human and inhuman alike.
Description:
The slaughter at the Battle of the Somme in 1916 tore the veil between our world and realms unknown. From that wound crawled the demonic Others, eager to twist the Great War into something far worse. In this grim supernatural survival adventure, a battered squad of WW I soldiers, known only as the “Benothings" (BENOTHS) by command, find themselves cut off, outmatched, and stalked by enemies human and inhuman alike. Is a Benothing’s dream of home already lost to the mud and the Others?
Body horror, blood/gore, supernatural/occult, violence (PG-13/R)
A battered squad of WW I soldiers, known only as the "Benothings" (BENOTHS) by command, find themselves cut off, outmatched, and stalked by enemies human and inhuman alike.
Description:
The slaughter at the Battle of the Somme in 1916 tore the veil between our world and realms unknown. From that wound crawled the demonic Others, eager to twist the Great War into something far worse. In this grim supernatural survival adventure, a battered squad of WW I soldiers, known only as the “Benothings" (BENOTHS) by command, find themselves cut off, outmatched, and stalked by enemies human and inhuman alike. Is a Benothing’s dream of home already lost to the mud and the Others?
Body horror, blood/gore, supernatural/occult, violence (PG-13/R)
A massive vessel, silent and unresponsive, is on a direct path toward a mining colony in the system. No distress signals. No crew chatter. Just the cold void and a countdown to catastrophe.
Description:
A massive vessel, silent and unresponsive, is on a direct path toward a mining colony in the system. No distress signals. No crew chatter. Just the cold void and a countdown to catastrophe. Your crew has one mission: board the craft, uncover its secrets, and divert its course before impact.
A massive vessel, silent and unresponsive, is on a direct path toward a mining colony in the system. No distress signals. No crew chatter. Just the cold void and a countdown to catastrophe.
Description:
A massive vessel, silent and unresponsive, is on a direct path toward a mining colony in the system. No distress signals. No crew chatter. Just the cold void and a countdown to catastrophe. Your crew has one mission: board the craft, uncover its secrets, and divert its course before impact.
A massive vessel, silent and unresponsive, is on a direct path toward a mining colony in the system. No distress signals. No crew chatter. Just the cold void and a countdown to catastrophe.
Description:
A massive vessel, silent and unresponsive, is on a direct path toward a mining colony in the system. No distress signals. No crew chatter. Just the cold void and a countdown to catastrophe. Your crew has one mission: board the craft, uncover its secrets, and divert its course before impact.
Join Deficient Master to pass GO! to conquer Quests, collect Properties, and face off against the Capitalist Dragon Moh-Nah-Po'-Lay or (financially) die trying!
Description:
The iconic roleplaying game clashes with the iconic property trading game! Join Deficient Master to pass GO! to conquer Quests, collect Properties, and face off against the Capitalist Dragon Moh-Nah-Po’-Lay or (financially) die trying!
Join Deficient Master to pass GO! to conquer Quests, collect Properties, and face off against the Capitalist Dragon Moh-Nah-Po'-Lay or (financially) die trying!
Description:
The iconic roleplaying game clashes with the iconic property trading game! Join Deficient Master to pass GO! to conquer Quests, collect Properties, and face off against the Capitalist Dragon Moh-Nah-Po’-Lay or (financially) die trying!
Go Apes for Apes - Charity Game with Author Andrew E.C. Gaska
Summary:
Play with the simian mind behind the game, 20th Century Studios franchise consultant, and sci-fi author Andrew E.C. Gaska.
Description:
…and The Lawgiver decreed that Ape shall game with Ape! Become one of the select few to experience the Role-Playing Game of the Planet of the Apes with the simian mind behind the game, 20th Century Studios Planet of the Apes franchise consultant and sci-fi author Andrew E.C. Gaska. This event promises to be an ape to remember.
Proceeds will go to Jane Goodall Institute.