They who can draw forth the Seven-Tree Spear shall be named king, but are forces more sinister than anyone imagined at play? A 0-Level funnel adventure.
Description:
There is more to this motley group of pilgrims than meets the eye. It is foretold that one of them is descended from the royal bloodline, and is thus the legitimate king of a war-torn nation desperate for leadership.
They who can draw forth the Seven-Tree Spear shall be named king, but are forces more sinister than anyone imagined at play? A 0-Level funnel adventure.
Description:
There is more to this motley group of pilgrims than meets the eye. It is foretold that one of them is descended from the royal bloodline, and is thus the legitimate king of a war-torn nation desperate for leadership.
They who can draw forth the Seven-Tree Spear shall be named king, but are forces more sinister than anyone imagined at play? A 0-Level funnel adventure.
Description:
There is more to this motley group of pilgrims than meets the eye. It is foretold that one of them is descended from the royal bloodline, and is thus the legitimate king of a war-torn nation desperate for leadership.
They who can draw forth the Seven-Tree Spear shall be named king, but are forces more sinister than anyone imagined at play? A 0-Level funnel adventure.
Description:
There is more to this motley group of pilgrims than meets the eye. It is foretold that one of them is descended from the royal bloodline, and is thus the legitimate king of a war-torn nation desperate for leadership.
Owing an exactitude to a powerful benefactor, the party explores the ancient city of Ampridatvir on a quest for a singular tome that allegedly contains all knowledge. A Play with the Author event!
Description:
Fortunately for all involved, Zaraides the Sage happened to be rummaging for baubles at a nearby stall when a fluxial disgorgemental rejection in space-time spilled an aspect of Uthaw into the party's docked worming vessel. Owed a debt as recompense for his generosity in sealing the space-time rift and thereby saving the party's ship, Zaraides has tasked the crew to sail from Saskervoy to the fabled ancient city of Ampridatvir.
His request is simple: evade the various dangers (no doubt to be expected) and retrieve the Compendium of Universal Knowledge as Zaraides' rightful property. Surely an easy task for such seemingly capable adventurers as yourselves!
A 4th level treasure hunt inspired by Jack Vance's early stories.
An infectious horde is ravaging the land and a group of bold adventurers agree to travel deep into the Slouismo Fen to search for a powerful artifact.
Description:
Legend has it, an ancient temple in the center of a dead lake holds a powerful relic known only as the “Bane of the Ancients.
Players will face horrible monsters and discover wondrous relics of the Ancients, like the small humanoid figurine with an oversized head that bobbles on its neck. They may dare to drink from the ancient water shrine sitting upon a three-foot-tall pedestal, where the Ancients gathered to swap stories with one another. But can they find the cure and return to their village in time to save it?
You awake on a cold stone floor. Blood and crushed grapes obscure arcane symbols beneath you. The people around you, unrecognizable. You have no memories of this place, these people, nor yourself!
Description:
The Château of Stolen Memories is a 3rd level adventure that centers around a devil’s bargain, made centuries ago, dooming two families to an eternity in a hotel of the damned...a hotel that travels the cosmos offering a hellish deal to the dying, and for those who solve its riddle, salvation.
You awake on a cold stone floor. Blood and crushed grapes obscure arcane symbols beneath you. The people around you, unrecognizable. You have no memories of this place, these people, nor yourself!
Description:
The Château of Stolen Memories is a 3rd level adventure that centers around a devil’s bargain, made centuries ago, dooming two families to an eternity in a hotel of the damned...a hotel that travels the cosmos offering a hellish deal to the dying, and for those who solve its riddle, salvation.
Consciousness comes back slowly. You awake on a cold stone floor. Black vines coat the stone walls around you. Blood and crushed grapes obscure arcane symbols beneath you. What happened?
Description:
The people around you are unrecognizable. You have no memories of this place, no memories of these people, and no memories of yourself! Now you can only rely on your instincts and your instincts are screaming SURVIVE!
The adventure centers around a devil’s bargain, made centuries ago, dooming two families to an eternity in a hotel of the damned...a hotel that travels the cosmos offering a hellish deal to the dying, and for those who solve its riddle, salvation.