It’s D-Day plus 7. The allies advance slowly as the French farmland is full of traps and ambushes. One extra difficult estate must be cleared, it feels like a labyrinth
Description:
OSS-011 Hades in the Hedgerows: It’s D-Day plus 7. The allies advance slowly as the French farmland is full of traps and ambushes. One extra difficult estate must be cleared, it feels like a labyrinth. Part of a Weird War 2 Genesys living campaign.
It’s D-Day plus 7. The allies advance slowly as the French farmland is full of traps and ambushes. One extra difficult estate must be cleared, it feels like a labyrinth
Description:
OSS-011 Hades in the Hedgerows: It’s D-Day plus 7. The allies advance slowly as the French farmland is full of traps and ambushes. One extra difficult estate must be cleared, it feels like a labyrinth. Part of a Weird War 2 Genesys living campaign.
The team is in Bermuda as the British are trying to get their secret weapons project off the island before the Atlantians invade. But their project bites…and it’s loose
Description:
OSS-012 The Ministry of Mesozoic Warfare: The team is in Bermuda as the British are trying to get their secret weapons project off the island before the Atlantians invade. But their project bites…and it’s loose. Part of a Weird War 2 Genesys living campaign.
The team is in Bermuda as the British are trying to get their secret weapons project off the island before the Atlantians invade. But their project bites…and it’s loose
Description:
OSS-012 The Ministry of Mesozoic Warfare: The team is in Bermuda as the British are trying to get their secret weapons project off the island before the Atlantians invade. But their project bites…and it’s loose. Part of a Weird War 2 Genesys living campaign.
A rumor tells of a monster that helously guards a great treasure in the caves beneath Hangman's Hill. What could go wrong?
Description:
ShadowDark adventure 1st-2nd level adventure for 4 to 6 players. A rumor tells of a monster that helously guards a great treasure in the caves beneath Hangman's Hill. What could go wrong?
A rumor tells of a monster that helously guards a great treasure in the caves beneath Hangman's Hill. What could go wrong?
Description:
ShadowDark adventure 1st-2nd level adventure for 4 to 6 players. A rumor tells of a monster that helously guards a great treasure in the caves beneath Hangman's Hill. What could go wrong?
\Are You There, Bel-Shamharoth? It's Me, Cultist #44
Summary:
Most worshippers of the Soul-Eater decided they’d rather be devoured by Nameless Things than do community outreach. You’re the last members left and on the hook for the cult leader’s plans.
Description:
"Since Bel-Shamharoth was banished to the deeper chthonic planes, worshippers of the Soul-Eater practicing in the sewers beneath Sator Square have found themselves searching for meaning in the absence of their abominable master. The cult leader has decided to truly gain dominion requires removing potential obstacles for amassing power in the future. Other cultists have decided they’d rather be devoured by a Nameless Things than do community outreach; you as the last members standing and on the hook for everything that is planned.
Discworld itself operates like a story, and players are going to have to contend with it if they want to forge their own story in a world bursting at the seams with stories. Players will use their character and dice to see if they have what it takes to beat the narrative into the shape they want. Be careful, however - sometimes it beats back. Rules taught!"