Your witch was murdered last night. Can you find the killer and bring back their eyes to bring your witch back to life?
Description:
Today dawns a sad day for your groups of familiars. In the night, your witch was murdered by one of the foulest hunters in the land. As you lick your wounds from the battle you recall an ancient legend: If you can kill a witch hunter and bring his eyes back to her body -- your witch can return from the dead.
Intro adventure set in the Formoria campaign setting.
Description:
The woodcutters of a local village have reported seeing an apparition at the edge of Spiderwood. Frightened by the sight, they've refused to work until the apparition is purged. The Earl Needs courageous adventurers to rid him of this ghost or he'll soon be answering to the Duke. Pre-generated characters will be provided.
Intro adventure set in the Formoria campaign setting.
Description:
The woodcutters of a local village have reported seeing an apparition at the edge of Spiderwood. Frightened by the sight, they've refused to work until the apparition is purged. The Earl Needs courageous adventurers to rid him of this ghost or he'll soon be answering to the Duke. Pre-generated characters will be provided.
Intro adventure set in the Formoria campaign setting.
Description:
The woodcutters of a local village have reported seeing an apparition at the edge of Spiderwood. Frightened by the sight, they've refused to work until the apparition is purged. The Earl Needs courageous adventurers to rid him of this ghost or he'll soon be answering to the Duke. Pre-generated characters will be provided.
Intro adventure set in the Formoria campaign setting.
Description:
The woodcutters of a local village have reported seeing an apparition at the edge of Spiderwood. Frightened by the sight, they've refused to work until the apparition is purged. The Earl Needs courageous adventurers to rid him of this ghost or he'll soon be answering to the Duke. Pre-generated characters will be provided.
Intro adventure set in the Formoria campaign setting.
Description:
The woodcutters of a local village have reported seeing an apparition at the edge of Spiderwood. Frightened by the sight, they've refused to work until the apparition is purged. The Earl Needs courageous adventurers to rid him of this ghost or he'll soon be answering to the Duke. Pre-generated characters will be provided.
Evacuated children in Wales have gone missing. A mysterious estate of an old toymaker may hold the key to their recovery.
Description:
OSS-004 Operation Pied Piper: Evacuated children in Wales have gone missing. A mysterious estate of an old toymaker may hold the key to their recovery. Part of a Weird War 2 Genesys living campaign.
In preparation for the invasion of Atlantis your team is deployed to recon the Fascist city of Cormod. Hope you can swim.
Description:
OSS-007 Office of Sunken Spies: In preparation for the invasion of Atlantis your team is deployed to recon the Fascist city of Cormod. Hope you can swim. Part of a Weird War 2 Genesys living campaign.
The allies are going to bomb the abbey at Monte Cassino but Command wants it investigated first before destroying the landmark. It’s more than it appears.
Description:
OSS-008 The Casino at Monte Cassino: The allies are going to bomb the abbey at Monte Cassino but Command wants it investigated first before destroying the landmark. It’s more than it appears. Part of a Weird War 2 Genesys living campaign.
While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola bottling facility in Tunisia. The OSS has to deal with this rear guard action.
Description:
OSS-009 The Drink That Fights Back: While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola bottling facility in Tunisia. With a timetable for victory that must be kept the OSS has to deal with this rear guard action. Part of a Weird War 2 Genesys living campaign.