Caught and sentenced! But the prisoner transport shuttle you were on was forced to make an unplanned stop. The guards left to investigate. Hey, what's that noise from the landing bay?
Description:
Your shuttle had to make an emergency stop at a station with problems of its own. Will you be able to find your gear and find another way out? And survive whatever is happening on the station??
Character creation is quick and painless. Rules will be taught. Please bring dice. Vast Grimm is a horror / science fiction system & setting.
Caught and sentenced! But the prisoner transport shuttle you were on was forced to make an unplanned stop. The guards left to investigate. Hey, what's that noise from the landing bay?
Description:
Your shuttle had to make an emergency stop at a station with problems of its own. Will you be able to find your gear and find another way out? And survive whatever is happening on the station??
Character creation is quick and painless. Rules will be taught. Please bring dice. Vast Grimm is a horror / science fiction system & setting.
Had to finish our last delivery, then finally we can get paid. Big paycheck this trip,definitely overdue for some cash. Then the company diverted us for one last stop en route back to base.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago — a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough — what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.—- It’s all a bit much.—-You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one and you just might walk away very rich. Oh, who am I kidding? You're all going to die.
Had to finish our last delivery, then finally we can get paid. Big paycheck this trip,definitely overdue for some cash. Then the company diverted us for one last stop en route back to base.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago — a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough — what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.—- It’s all a bit much.—-You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one and you just might walk away very rich. Oh, who am I kidding? You're all going to die.
Conquer Castle Transylvania: Teamwork Makes the Dream Work
Summary:
Welcome to a rules-light cooperative adventure where each table plays as a 70s college club invited to the Castle Transylvanian Hotel for an ultimate roleplaying game. What could possibly go wrong?
Description:
Welcome, my friends, to a Daggerheart adventure where each table embodies a ’70s college club invited to the opulent Castle Transylvanian Hotel for the ultimate role-playing game. What begins as a charming weekend of nostalgia quickly unravels as a hidden secret awakens.
A fun addition to our game will be “words of the game.” If you remember Pee Wee’s Playhouse, there’s a word of the day, every time we say Critical or Roll, we’ll add a poker chip to the jar (each worth a dollar) We’ll add it up at the end and make a donation to charities close to our hearts. We will make a donation to the Critical Roll Foundation. To help them “leave the world better than we found it.” We will match that donation to Camp Kesem a non-profit that provides free summer camps to children of parents with cancer, in memory of our dear friend Shelly.
The veil between worlds must be kept up at any cost. Recently, the murder of a prominent member of the city's elite has threatened that balance. Even darker secrets will unfold on a winter's stroll.
Description:
As part of the Order of the Veil, you and your team must keep the secrets of the supernatural world from the prying eyes of humans. While difficult, the veil has maintained its secrecy for generations and allowed the supernaturals to move about free of persecution.
Recently, members of the Order have been found dead through magical means. The curiosity of local reporters has revealed more than the Order ever expected. Take your team and find the killer and solve the mystery of the Veil being pierced before its too late
The veil between worlds must be kept up at any cost. Recently, the murder of a prominent member of the city's elite has threatened that balance. Even darker secrets will unfold on a winter's stroll.
Description:
As part of the Order of the Veil, you and your team must keep the secrets of the supernatural world from the prying eyes of humans. While difficult, the veil has maintained its secrecy for generations and allowed the supernaturals to move about free of persecution.
Recently, members of the Order have been found dead through magical means. The curiosity of local reporters has revealed more than the Order ever expected. Take your team and find the killer and solve the mystery of the Veil being pierced before its too late
You're a collection of sidekicks and novice level heroes who have yet to earn membership into DoomGuard. An extradimensional entity offers you purpose and power, how can you refuse?
Description:
When alien warships dominate the skies, when mad gods wake from their slumber, when the world is on the brink of an apocalypse—the world relies on the might of the Doom Guard. Unfortunately, the powers that be have determined that you are not quite ready for the "big time." As a member of the Doomlings, a Covert Response Team, you and your teammates represent the sidekicks, the novices, and the second stringers, who can operate in the shadows and play by their own rules. When an extradimensional entity known as Lady Seraphyne offers you purpose, power, and a chance to change the fate of countless worlds, how can you refuse? Think "Young Justice" meets "Guardians of the Galaxy" in this Savage Supers Adventure!.
Taking the fight against the Quori incursion to the source, the gnomes have sent the heroes to Riedra to deliver a conclusive message – cease and desist, Gno more Gnightmares!
Description:
Gnomes targeted by Gnightmares? Oh Gno!!
Having successfully unveiled the conspiracy in the gnomish capital, the heroes were gnominated to finish the fight - dispatched to the far land of Sarlona to deliver a cease and desist in person!
Will the party be able to infiltrate the city of Riedra and cause just the right amount gneurosis to put an end to the attack on the gnomes without escalating into an all-out war?
Pre-gens will be provided. Please bring dice.
Taking the fight against the Quori incursion to the source, the gnomes have sent the heroes to Riedra to deliver a conclusive message – cease and desist, Gno more Gnightmares!
Description:
Gnomes targeted by Gnightmares? Oh Gno!!
Having successfully unveiled the conspiracy in the gnomish capital, the heroes were gnominated to finish the fight - dispatched to the far land of Sarlona to deliver a cease and desist in person!
Will the party be able to infiltrate the city of Riedra and cause just the right amount gneurosis to put an end to the attack on the gnomes without escalating into an all-out war?
Pre-gens will be provided. Please bring dice.