You wake in a strange place, with strange people, wearing a strange costume. You receive a sudden call for help. Can you figure out why they are calling for you (& who you are) before you get there?
Description:
Start a wacky adventure in which you will need to not only rediscover your identity, but you will have to ascertain your stats and powers as you go along. You begin the adventure with amnesia, having no clue who you are or why you are in this strange building. You are wearing what looks to be a super hero costume, and there is every indication that some kind of bomb has gone off. You will start with a character sheet that has all of its stats and powers covered. As you progress through the session, you will uncover them one by one.
You wake in a strange place, with strange people, wearing a strange costume. You receive a sudden call for help. Can you figure out why they are calling for you (& who you are) before you get there?
Description:
Start a wacky adventure in which you will need to not only rediscover your identity, but you will have to ascertain your stats and powers as you go along. You begin the adventure with amnesia, having no clue who you are or why you are in this strange building. You are wearing what looks to be a super hero costume, and there is every indication that some kind of bomb has gone off. You will start with a character sheet that has all of its stats and powers covered. As you progress through the session, you will uncover them one by one.
You wake in a strange place, with strange people, wearing a strange costume. You receive a sudden call for help. Can you figure out why they are calling for you (& who you are) before you get there?
Description:
Start a wacky adventure in which you will need to not only rediscover your identity, but you will have to ascertain your stats and powers as you go along. You begin the adventure with amnesia, having no clue who you are or why you are in this strange building. You are wearing what looks to be a super hero costume, and there is every indication that some kind of bomb has gone off. You will start with a character sheet that has all of its stats and powers covered. As you progress through the session, you will uncover them one by one.
You wake in a strange place, with strange people, wearing a strange costume. You receive a sudden call for help. Can you figure out why they are calling for you (& who you are) before you get there?
Description:
Start a wacky adventure in which you will need to not only rediscover your identity, but you will have to ascertain your stats and powers as you go along. You begin the adventure with amnesia, having no clue who you are or why you are in this strange building. You are wearing what looks to be a super hero costume, and there is every indication that some kind of bomb has gone off. You will start with a character sheet that has all of its stats and powers covered. As you progress through the session, you will uncover them one by one.
Don finally pops the question and the Robinson family begins preparations for the nuptials. Meanwhile, a native menace begins to swarm.
Description:
Don finally pops the question - and naturally Judy accepts. The Robinson family begins preparations for the nuptuals and reconfigures the ship for the new living arrangements. Meanwhile, a recently encountered minor native menace begins to swarm.
A map, a swamp witch and a strange new land, business as usual for Tig Tog's Titans
Description:
You gathered at the tavern as usual; you look over the map you found, and the trail leads through the Shallows Swamp. You gather your gear, have one last drink of ale and the party heads to the swamps. The flash of light and the weirdness come later, such is the adventurers' lot.
A map, a swamp witch and a strange new land, business as usual for Tig Tog's Titans
Description:
You gathered at the tavern as usual; you look over the map you found, and the trail leads through the Shallows Swamp. You gather your gear, have one last drink of ale and the party heads to the swamps. The flash of light and the weirdness come later, such is the adventurers' lot.
Thrill to the adventures of Rocket Age! RAY guns! Rocket packs! No plot! No planning! Just pregens and award winning author Ken Spencer! Dare you join this rip-roaring improvisational adventure!
Description:
Join award winning game designer Ken Spencer (Rocket Age, Northlands Saga, Adventures in Middle-Earth) in an off the cuff RPG experience where the players give the hooks, and Ken creates the adventure in real time. Set in Why Not Games’ Rocket Age setting, take the pregens, pitch ideas, and let the RAY beams fly!
Ken Spencer (Rocket Age, Northlands Saga, Adventures in Middle-Earth) creates the adventure on the fly as you pitch ideas to him and the whole party runs with it. Using Blood Red Mars–Savaged as the base, we'll make the adventure in minutes and then proceed to wreck it for the rest of the time.
Why the upcharge? As a premier event we bring higher quality 3-D terrain, maps, miniatures, and other emersion enhancements. Additionally, all participants will receive a copy of Blood Red Mars–Savaged!
Thrill to the adventures of Rocket Age! Explore ancient alien ruins! Face off against deadly robomen! Punch Nazis! On Mars!
Description:
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC sponsored dig has suffered a series of accidents, injuries, and thefts in recent weeks. Artoth is a Canal Era site and thus does not promise much in the way of technological artifacts but is rich in the cultural history of Mars.
There is something there the Nazis want. It is up to you to stop them.
Thrill to the adventures of Rocket Age! Explore ancient alien ruins! Face off against deadly robomen! Punch Nazis! On Mars!
Description:
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC sponsored dig has suffered a series of accidents, injuries, and thefts in recent weeks. Artoth is a Canal Era site and thus does not promise much in the way of technological artifacts but is rich in the cultural history of Mars.
There is something there the Nazis want. It is up to you to stop them.