Furfolk heroes investigate a corrupted sacred hollow where initiates vanished and a primal god has fallen silent. Explore twisted trials, make meaningful choices, and shape the spiritual fate of Usun.
Description:
Something ancient stirs beneath the roots.
In the highlands of southern Usun lies Tuskmaw Hollow, a sacred cavern where earth, spirit, and tradition meet. For generations, the Badgers guard it as a place of communion, where the primal deity Rukoth chooses initiates to walk the path of Cleric or Druid.
Now the initiates have vanished. Scouts, warriors, and elders followed, and none returned. Most chilling of all, Rukoth is silent.
You are Furfolk adventurers summoned to investigate. Some wield divine power; others wield blade, spell, or stealth. Within, sacred trials lie corrupted, and their guardians hostile. This crisis of faith and balance may be resolved in more than one way—depending on your choices.
Play anthropomorphic animal heroes built with Hero System 6th Edition in a tale of exploration, spiritual mystery, and perilous decisions.
Welcome to Tuskmaw Hollow.
Furfolk heroes investigate a corrupted sacred hollow where initiates vanished and a primal god has fallen silent. Explore twisted trials, make meaningful choices, and shape the spiritual fate of Usun.
Description:
Something ancient stirs beneath the roots.
In the highlands of southern Usun lies Tuskmaw Hollow, a sacred cavern where earth, spirit, and tradition meet. For generations, the Badgers guard it as a place of communion, where the primal deity Rukoth chooses initiates to walk the path of Cleric or Druid.
Now the initiates have vanished. Scouts, warriors, and elders followed, and none returned. Most chilling of all, Rukoth is silent.
You are Furfolk adventurers summoned to investigate. Some wield divine power; others wield blade, spell, or stealth. Within, sacred trials lie corrupted, and their guardians hostile. This crisis of faith and balance may be resolved in more than one way—depending on your choices.
Play anthropomorphic animal heroes built with Hero System 6th Edition in a tale of exploration, spiritual mystery, and perilous decisions.
Welcome to Tuskmaw Hollow.
Furfolk heroes investigate a corrupted sacred hollow where initiates vanished and a primal god has fallen silent. Explore twisted trials, make meaningful choices, and shape the spiritual fate of Usun.
Description:
Something ancient stirs beneath the roots.
In the highlands of southern Usun lies Tuskmaw Hollow, a sacred cavern where earth, spirit, and tradition meet. For generations, the Badgers guard it as a place of communion, where the primal deity Rukoth chooses initiates to walk the path of Cleric or Druid.
Now the initiates have vanished. Scouts, warriors, and elders followed, and none returned. Most chilling of all, Rukoth is silent.
You are Furfolk adventurers summoned to investigate. Some wield divine power; others wield blade, spell, or stealth. Within, sacred trials lie corrupted, and their guardians hostile. This crisis of faith and balance may be resolved in more than one way—depending on your choices.
Play anthropomorphic animal heroes built with Hero System 6th Edition in a tale of exploration, spiritual mystery, and perilous decisions.
Welcome to Tuskmaw Hollow.
Superheroes battle in a galactic Arena where culture is power. As Gamma Team, fight to defend Al-Mahari's heritage and decide a world's fate through spectacle, strategy, and choice.
Description:
In the Galactic Federation, planetary war has been replaced by sanctioned Arena combat, where elite champions decide the fate of worlds through spectacle, honour, and performance. On the edge of civilisation, the desert world Al Mahari now stands at the centre of such a contest.
Al Mahari is strategically vital, but its true value lies in its ancient traditions, song and dance preserved from Earth’s earliest cultures. In a Federation where material needs are easily met, culture has become the true currency of power, shaped by how champions fight and perform before the galaxy.
The Makara have issued a formal challenge for annexation, seeking not only territory but cultural dominance. You are members of Gamma Team, Earth’s superheroic champions, entering a hostile Arena. Victory preserves culture and influence. Defeat costs a world, without a single missile fired.
Superheroes battle in a galactic Arena where culture is power. As Gamma Team, fight to defend Al-Mahari's heritage and decide a world's fate through spectacle, strategy, and choice.
Description:
In the Galactic Federation, planetary war has been replaced by sanctioned Arena combat, where elite champions decide the fate of worlds through spectacle, honour, and performance. On the edge of civilisation, the desert world Al Mahari now stands at the centre of such a contest.
Al Mahari is strategically vital, but its true value lies in its ancient traditions, song and dance preserved from Earth’s earliest cultures. In a Federation where material needs are easily met, culture has become the true currency of power, shaped by how champions fight and perform before the galaxy.
The Makara have issued a formal challenge for annexation, seeking not only territory but cultural dominance. You are members of Gamma Team, Earth’s superheroic champions, entering a hostile Arena. Victory preserves culture and influence. Defeat costs a world, without a single missile fired.
Superheroes battle in a galactic Arena where culture is power. As Gamma Team, fight to defend Al-Mahari's heritage and decide a world's fate through spectacle, strategy, and choice.
Description:
In the Galactic Federation, planetary war has been replaced by sanctioned Arena combat, where elite champions decide the fate of worlds through spectacle, honour, and performance. On the edge of civilisation, the desert world Al Mahari now stands at the centre of such a contest.
Al Mahari is strategically vital, but its true value lies in its ancient traditions, song and dance preserved from Earth’s earliest cultures. In a Federation where material needs are easily met, culture has become the true currency of power, shaped by how champions fight and perform before the galaxy.
The Makara have issued a formal challenge for annexation, seeking not only territory but cultural dominance. You are members of Gamma Team, Earth’s superheroic champions, entering a hostile Arena. Victory preserves culture and influence. Defeat costs a world, without a single missile fired.