A stolen crown has cursed a coastal monastery. Navigate shifting halls, confront transformed monks, and decide the fate of an ancient queen's wrath. Your choices shape the story in this complete
Description:
Deep beneath the waves, the Moontide Queen has waited centuries for what was stolen from her. Now her crown sits locked in a monastery vault, and her curse twists everything it touches. Monks transform into creatures of the deep, hallways shift like the tide, and the sea itself hungers for revenge.
Your party must navigate this warped sanctuary, uncovering the truth behind the theft while the monastery collapses around you. Will you return the crown and honor an ancient wrong? Destroy it and break the curse forever? Or find a third path that requires cleverness, courage, and sacrifice?
This adventure showcases Daggerheart's unique Hope and Fear mechanics, where your choices directly influence the story's direction. Expect dynamic combat with environmental hazards, meaningful roleplay moments, and a climactic decision with no single right answer.
Join the GM of the Dodoborne podcast as we unravel the insidious secrets that plague the tiny gnomish town of Timbers. Mystery and Nonsense is guaranteed!
Description:
Players will be Tier 1 adventurers who work together to discover the darkness behind the quaint little gnomish town of Timbers! Prepare to name some NPCs, talk to strangers, explore some forests, and foist some evil plans. There will be a mix of roleplay, exploration, and combat, but emphasis for the one shot will be on the roleplay. Players should bring a set of dice, paper, and pencil, but those can be borrowed during the session. Pre-gen level 1 characters will be provided if needed. All experiences welcome! A short primer of the rules will be given at the start for those who haven't played before. We will also do a quick session 0 for everyone to communicate anything they don't want to see in their game.
It is quiet through the Echo Vale, save for the sounds of soft rains, the arachnid cargo truck lumbering along Dish Ridge, and the predatory machine Remnants that stalk the caravan.
Description:
Your home of Argent needs regular supply runs, and this time you have been called upon to fulfill your duty. Travelling along the post-apocalyptic landscape, ancient and unfathomable dangers will arrive in the form of metal, electricity, and glass. Under high-caliber wires and the shadows of crumbling steel towers, you must defend your supply vehicle, an octopedal supply truck from older times, or risk irreversible hardship for your community. Medicines, seed stocks, and engineering parts vital to keeping Argent safe are at risk. Road blockages, hostile machines, and the persistent trials will test what you are really made of. And through it all, a hidden menace will chase the party until there is nowhere left to run. So, in this post-apocalyptic sci-fi Daggerheart game, are you made of metal or glass?
The ancient green dragon Arthyrax is dead. But his evil deeds continue to affect the locals. Do you have what it takes to save them?
Description:
You and a band of adventurers will be charged with investigating and solving the issues that the death of Arthyrax has left behind! Mystery, suspense, and just a bit of combat await you to prove yourselves
Your settlement is being threatened by a creature of a scale never before seen. Can you protect your home from the giant threat?
Description:
The Sacred Pyres that protect each settlement from the swirling mass of necrotic energy flowing through the land known as the Umbra have dotted the night sky for as long as you can remember. The heat and light from your local fire fills your community with hope in these dire times, but some of those lights in the distance have started going out. Rumors of gigantic creatures stalking the wilderness have started to spread among the few that dare to travel. How will you respond when this threat comes to your home? This adventure will use the Age of Umbra setting and the Colossus mechanics from two of the campaign frames in the core rule book. It will include some role play and an encounter with a custom designed colossus monster. Level 3 pregens provided, beginners welcome (I'll teach you the rules). Expect some dark themes and a safety tools discussion!
When the Iron Collar enslaves a trade village, heroes rise. Chase the slavers, save the innocent, and test your heart in a world that won’t look away.
Description:
When the Iron Collar slavers strike the crossroads village of Waymere, they leave behind ashes, silence, and broken families. Survivors whisper of iron brands, forced marches, and a caravan already vanishing down the old roads. The players take on the roles of heroes drawn into Waymere’s aftermath, whether by duty, conscience, or coincidence. The trail leads through dangerous wilds and hard choices, where every decision weighs freedom against fear. The Iron Collar is ruthless, organized, and unashamed. They are not the only danger waiting along the road. Where Chains Break is a fast-paced Daggerheart one-shot focused on pursuit, consequence, and hope under pressure. Expect tense social encounters, moments of decisive action, and choices that test not just your blades and spells, but your hearts. You may save lives. You may fail. But the world will remember what you chose to do.
When the Iron Collar enslaves a trade village, heroes rise. Chase the slavers, save the innocent, and test your heart in a world that won’t look away.
Description:
When the Iron Collar slavers strike the crossroads village of Waymere, they leave behind ashes, silence, and broken families. Survivors whisper of iron brands, forced marches, and a caravan already vanishing down the old roads. The players take on the roles of heroes drawn into Waymere’s aftermath, whether by duty, conscience, or coincidence. The trail leads through dangerous wilds and hard choices, where every decision weighs freedom against fear. The Iron Collar is ruthless, organized, and unashamed. They are not the only danger waiting along the road. Where Chains Break is a fast-paced Daggerheart one-shot focused on pursuit, consequence, and hope under pressure. Expect tense social encounters, moments of decisive action, and choices that test not just your blades and spells, but your hearts. You may save lives. You may fail. But the world will remember what you chose to do.
When the Iron Collar enslaves a trade village, heroes rise. Chase the slavers, save the innocent, and test your heart in a world that won’t look away.
Description:
When the Iron Collar slavers strike the crossroads village of Waymere, they leave behind ashes, silence, and broken families. Survivors whisper of iron brands, forced marches, and a caravan already vanishing down the old roads. The players take on the roles of heroes drawn into Waymere’s aftermath, whether by duty, conscience, or coincidence. The trail leads through dangerous wilds and hard choices, where every decision weighs freedom against fear. The Iron Collar is ruthless, organized, and unashamed. They are not the only danger waiting along the road. Where Chains Break is a fast-paced Daggerheart one-shot focused on pursuit, consequence, and hope under pressure. Expect tense social encounters, moments of decisive action, and choices that test not just your blades and spells, but your hearts. You may save lives. You may fail. But the world will remember what you chose to do.