Protect a sacred sapling destined to become a powerful Treant! Face territorial dryads and the fearsome Helabor in this rainforest adventure of roleplay and combat.
Description:
Deep in the rainforest, a local druid named Lycaster has identified a tree that will soon awaken into a powerful, sentient Treant. Knowing a group of territorial dryads, led by the fearsome Helabor, will do whatever it takes to stop the transformation, Lycaster has hired the party to protect the sacred sapling from harm. (This session will be a healthy mix of roleplay and combat.)
Protect a sacred sapling destined to become a powerful Treant! Face territorial dryads and the fearsome Helabor in this rainforest adventure of roleplay and combat.
Description:
Deep in the rainforest, a local druid named Lycaster has identified a tree that will soon awaken into a powerful, sentient Treant. Knowing a group of territorial dryads, led by the fearsome Helabor, will do whatever it takes to stop the transformation, Lycaster has hired the party to protect the sacred sapling from harm. (This session will be a healthy mix of roleplay and combat.)
What do you do when the forest comes alive and has it's own agenda?
Description:
The Fanewick is older than any road, older than any map. It is a place where flowers bloom in the shape of faces, where bees hum in mourning tones, and where paths shift when no one is watching. You did not come here by accident. Each of you was summoned—by coin, by promise, by rumor, or by desperation—to the edge of the Fanewick, where a small frontier settlement has gone quiet. Couriers vanish. Hunters return changed. And something in the deep woods has begun to bloom when it should not. The locals say the forest is waking up. They say it has an Avatar now. You are offered a simple contract: enter the Fanewick, follow the signs, and stop whatever is spreading before the forest decides to spread into the world beyond it. The trail is open. The flowers are watching. What could possibly go wrong?
What do you do when the forest comes alive and has it's own agenda?
Description:
The Fanewick is older than any road, older than any map. It is a place where flowers bloom in the shape of faces, where bees hum in mourning tones, and where paths shift when no one is watching. You did not come here by accident. Each of you was summoned—by coin, by promise, by rumor, or by desperation—to the edge of the Fanewick, where a small frontier settlement has gone quiet. Couriers vanish. Hunters return changed. And something in the deep woods has begun to bloom when it should not. The locals say the forest is waking up. They say it has an Avatar now. You are offered a simple contract: enter the Fanewick, follow the signs, and stop whatever is spreading before the forest decides to spread into the world beyond it. The trail is open. The flowers are watching. What could possibly go wrong?
What do you do when the forest comes alive and has it's own agenda?
Description:
The Fanewick is older than any road, older than any map. It is a place where flowers bloom in the shape of faces, where bees hum in mourning tones, and where paths shift when no one is watching. You did not come here by accident. Each of you was summoned—by coin, by promise, by rumor, or by desperation—to the edge of the Fanewick, where a small frontier settlement has gone quiet. Couriers vanish. Hunters return changed. And something in the deep woods has begun to bloom when it should not. The locals say the forest is waking up. They say it has an Avatar now. You are offered a simple contract: enter the Fanewick, follow the signs, and stop whatever is spreading before the forest decides to spread into the world beyond it. The trail is open. The flowers are watching. What could possibly go wrong?
What do you do when the forest comes alive and has it's own agenda?
Description:
The Fanewick is older than any road, older than any map. It is a place where flowers bloom in the shape of faces, where bees hum in mourning tones, and where paths shift when no one is watching. You did not come here by accident. Each of you was summoned—by coin, by promise, by rumor, or by desperation—to the edge of the Fanewick, where a small frontier settlement has gone quiet. Couriers vanish. Hunters return changed. And something in the deep woods has begun to bloom when it should not. The locals say the forest is waking up. They say it has an Avatar now. You are offered a simple contract: enter the Fanewick, follow the signs, and stop whatever is spreading before the forest decides to spread into the world beyond it. The trail is open. The flowers are watching. What could possibly go wrong?