Beware! The Blood Hunters' Moon rises as foul creatures from beyond the walls prowl in the city streets. It will take hunters most brutal and defenders most grim to see our city through the night.
Description:
Some say Ravomere is cursed. Something didnt go right with the blessing of the Sacred Pyre, or maybe corrupt hands held the Blessed Branch for too long. Whatever the cause, the protections around the city of Ravomere weaken considerably whenever a red moon rises: the Blood Hunters’ Moon. Tonight that same moon will rise, and it will require a miracle just to see the morning light. Lately, the city guards have been picked off by disease or wretched beast and the people are losing hope. The mayor is promising riches, advancement, and more comfortable living for any that can endure the slaughter tonight, but it is a feeble gesture. No one really believes Ravormere will see the dawn… except for you and your team. See, you arent ready to die, and you wont do it tonight in Ravomere of all places. So grab your weapon, and get ready to face the horror ahead. It’s going to be a long night.
Prepare to craft a potion with your group, then follow your sense of adventure as something dark and slimy roams the Academy grounds. (Team Puzzle/Mystery/Boss Battle) [Rule of Cool]
Description:
Welcome to Briarholt Academy of Arcane Studies, a hidden magical school tucked in an Appalachian holler—its lantern-lit halls and stone stairways carved straight into a red rock canyon. You’ll play first-year students navigating house rivalries, secret faculty agendas, and the unsettling truth that the school isn’t just a place of learning… it’s a containment system with a long memory. This game is for players who enjoy school-season drama, secrets, and solving problems creatively—with just enough danger to keep the lantern light feeling precious. You don’t need deep system mastery: I’ll keep rules support friendly and focus on immersive scenes, meaningful choices, and a finale you’ll enjoy.
Prepare to craft a potion with your group, then follow your sense of adventure as something dark and slimy roams the Academy grounds. (Team Puzzle/Mystery/Boss Battle) [Rule of Cool]
Description:
Welcome to Briarholt Academy of Arcane Studies, a hidden magical school tucked in an Appalachian holler—its lantern-lit halls and stone stairways carved straight into a red rock canyon. You’ll play first-year students navigating house rivalries, secret faculty agendas, and the unsettling truth that the school isn’t just a place of learning… it’s a containment system with a long memory. This game is for players who enjoy school-season drama, secrets, and solving problems creatively—with just enough danger to keep the lantern light feeling precious. You don’t need deep system mastery: I’ll keep rules support friendly and focus on immersive scenes, meaningful choices, and a finale you’ll enjoy.
Prepare to craft a potion with your group, then follow your sense of adventure as something dark and slimy roams the Academy grounds. (Team Puzzle/Mystery/Boss Battle) [Rule of Cool]
Description:
Welcome to Briarholt Academy of Arcane Studies, a hidden magical school tucked in an Appalachian holler—its lantern-lit halls and stone stairways carved straight into a red rock canyon. You’ll play first-year students navigating house rivalries, secret faculty agendas, and the unsettling truth that the school isn’t just a place of learning… it’s a containment system with a long memory. This game is for players who enjoy school-season drama, secrets, and solving problems creatively—with just enough danger to keep the lantern light feeling precious. You don’t need deep system mastery: I’ll keep rules support friendly and focus on immersive scenes, meaningful choices, and a finale you’ll enjoy.
Prepare to craft a potion with your group, then follow your sense of adventure as something dark and slimy roams the Academy grounds. (Team Puzzle/Mystery/Boss Battle) [Rule of Cool]
Description:
Welcome to Briarholt Academy of Arcane Studies, a hidden magical school tucked in an Appalachian holler—its lantern-lit halls and stone stairways carved straight into a red rock canyon. You’ll play first-year students navigating house rivalries, secret faculty agendas, and the unsettling truth that the school isn’t just a place of learning… it’s a containment system with a long memory. This game is for players who enjoy school-season drama, secrets, and solving problems creatively—with just enough danger to keep the lantern light feeling precious. You don’t need deep system mastery: I’ll keep rules support friendly and focus on immersive scenes, meaningful choices, and a finale you’ll enjoy.
Prepare to craft a potion with your group, choose your ingredients, strategize with your group over the three phases of potion crafting to make the best potion! (Team Puzzle/Mini-game) [Rule of Cool]
Description:
If you're interested in the system but not sure you want to commit to multi hour sessions this is for you! A short 1 hour session to give you a small taste. Potion crafting is a 3-phase, teamwork mini-game where you build a dice pool from ingredients. After rolls, you record pairs: pure pairs raise Stability, mixed pairs raise Tension, and the values of all pairs (plus bonuses) become Yield—the potion’s strength. Phase 1: (swap ingredients, set rerolls, neutralize opposites, or split/downgrade dice). Phase 2: (shift polarity, boost a die, reroll for pairs, or convert mixed to pure). Phase 3: (reroll a polarity, lock a pair, vent failures, or purge mixed pairs). Final strength is based on Yield. If Tension > Stability, Pressure = Tension−Stability and you roll that many d6 for side effects/complications, on a 1 and 6 something bad happens.
Prepare to craft a potion with your group, choose your ingredients, strategize with your group over the three phases of potion crafting to make the best potion! (Team Puzzle/Mini-game) [Rule of Cool]
Description:
If you're interested in the system but not sure you want to commit to multi hour sessions this is for you! A short 1 hour session to give you a small taste. Potion crafting is a 3-phase, teamwork mini-game where you build a dice pool from ingredients. After rolls, you record pairs: pure pairs raise Stability, mixed pairs raise Tension, and the values of all pairs (plus bonuses) become Yield—the potion’s strength. Phase 1: (swap ingredients, set rerolls, neutralize opposites, or split/downgrade dice). Phase 2: (shift polarity, boost a die, reroll for pairs, or convert mixed to pure). Phase 3: (reroll a polarity, lock a pair, vent failures, or purge mixed pairs). Final strength is based on Yield. If Tension > Stability, Pressure = Tension−Stability and you roll that many d6 for side effects/complications, on a 1 and 6 something bad happens.
Prepare to craft a potion with your group, choose your ingredients, strategize with your group over the three phases of potion crafting to make the best potion! (Team Puzzle/Mini-game) [Rule of Cool]
Description:
If you're interested in the system but not sure you want to commit to multi hour sessions this is for you! A short 1 hour session to give you a small taste. Potion crafting is a 3-phase, teamwork mini-game where you build a dice pool from ingredients. After rolls, you record pairs: pure pairs raise Stability, mixed pairs raise Tension, and the values of all pairs (plus bonuses) become Yield—the potion’s strength. Phase 1: (swap ingredients, set rerolls, neutralize opposites, or split/downgrade dice). Phase 2: (shift polarity, boost a die, reroll for pairs, or convert mixed to pure). Phase 3: (reroll a polarity, lock a pair, vent failures, or purge mixed pairs). Final strength is based on Yield. If Tension > Stability, Pressure = Tension−Stability and you roll that many d6 for side effects/complications, on a 1 and 6 something bad happens.
Prepare to craft a potion with your group, choose your ingredients, strategize with your group over the three phases of potion crafting to make the best potion! (Team Puzzle/Mini-game) [Rule of Cool]
Description:
If you're interested in the system but not sure you want to commit to multi hour sessions this is for you! A short 1 hour session to give you a small taste. Potion crafting is a 3-phase, teamwork mini-game where you build a dice pool from ingredients. After rolls, you record pairs: pure pairs raise Stability, mixed pairs raise Tension, and the values of all pairs (plus bonuses) become Yield—the potion’s strength. Phase 1: (swap ingredients, set rerolls, neutralize opposites, or split/downgrade dice). Phase 2: (shift polarity, boost a die, reroll for pairs, or convert mixed to pure). Phase 3: (reroll a polarity, lock a pair, vent failures, or purge mixed pairs). Final strength is based on Yield. If Tension > Stability, Pressure = Tension−Stability and you roll that many d6 for side effects/complications, on a 1 and 6 something bad happens.
In the aftermath of a great battle with Haven, the last pup of the divine Wolf Tribe needs safe passage home to the forests of Fanewick. Can you safeguard them through the wonders and perils ahead?
Description:
The recent Wolf War between Haven and Fanewick had cost a number of lives, mortal and minor divinity alike. There was no true victor. In the aftermath of destruction, you stumbled upon an unlikely survivor of the battlefield: a new Faint Divinity in the form of a wolf named Tasa. You realize this may be the last of the Wolf Tribe, and if you do not help her, her kind will perish from the land forever. The Party chosen by destiny to defend this young god will face challenges deep in the wilds. Pursued by hunters, fanatics, and soldiers from Haven, the Party also needs to protect the young pup from the Withered monstrosities that are rampaging the woods, harsh magical habitats, and competing tribes of Faint Divinities with grudges against the Wolf Tribe… By the warmth of the campfire and the heat of battle, you can count on your new friends to see the quest through to the end.