Visit a magical bed & breakfast in this slice-of-life tabletop RPG about a heartless witch, a peaceful house, and all the folks who have made their home inside.
Description:
Inside this unassuming bed & breakfast you'll find witches, monsters, cursed knights, and wannabe musicians; and that's just the staff! Spend some time at Yazeba's Bed & Breakfast and find yourself embroiled in all manner of hijinks and calamity. The game uses pre-set characters, quick-play chapters, and an adaptable ruleset unlike anything else out there. It takes less than a half hour to learn how to play and get started, but with new chapters and secrets to unlock folks can stick with the game for years and years. A guide will be available to help you along the way.
A particular flavor of darkness has permeated a remote road stop in middle-of-nowhere Indiana. Help your fellow chain gang members find out why this desperate place is not all it appears to be.
Description:
It's time for another mindless work detail with your fellow inmates at the Clinton County Jail in 1979. So far the work has been easy enough, but boring. A road stop on a lightly traveled highway is your destination, complete with a motel in need of a facelift, a diner on its last legs, and a business that makes who-knows-what. Customers have gone missing, veteran staff haven't shown up for work, and there are rumors of a mysterious presence in a nearby forest. Both defeat and desperation clog the air; there is evil in this place. Do you dare stand against it?
A dark shadow looms and a call rings out for help to those with courage. Is this your destiny, are you the chosen one, probably not, but the amount of coin they're offering gets you to sign on.
Description:
Peria, a priestess from the Psalm of Corinth has been plagued with visions of a shadow hovering over Morkoth's Keep, a long abandoned strong hold of the Dracon empire. Her plea to investigate the lands has fallen on the Emperor's deaf ears and even the mightiest of war bands have refused her treaty. You however are not so discerning, after all the pay is right and all she's asks for is evidence, not intervention. What's the worst that could happen?
A dark shadow looms and a call rings out for help to those with courage. Is this your destiny, are you the chosen one, probably not, but the amount of coin they're offering gets you to sign on.
Description:
Peria, a priestess from the Psalm of Corinth has been plagued with visions of a shadow hovering over Morkoth's Keep, a long abandoned strong hold of the Dracon empire. Her plea to investigate the lands has fallen on the Emperor's deaf ears and even the mightiest of war bands have refused her treaty. You however are not so discerning, after all the pay is right and all she's asks for is evidence, not intervention. What's the worst that could happen?
A dark shadow looms and a call rings out for help to those with courage. Is this your destiny, are you the chosen one, probably not, but the amount of coin they're offering gets you to sign on.
Description:
Peria, a priestess from the Psalm of Corinth has been plagued with visions of a shadow hovering over Morkoth's Keep, a long abandoned strong hold of the Dracon empire. Her plea to investigate the lands has fallen on the Emperor's deaf ears and even the mightiest of war bands have refused her treaty. You however are not so discerning, after all the pay is right and all she's asks for is evidence, not intervention. What's the worst that could happen?
A dark shadow looms and a call rings out for help to those with courage. Is this your destiny, are you the chosen one, probably not, but the amount of coin they're offering gets you to sign on.
Description:
Peria, a priestess from the Psalm of Corinth has been plagued with visions of a shadow hovering over Morkoth's Keep, a long abandoned strong hold of the Dracon empire. Her plea to investigate the lands has fallen on the Emperor's deaf ears and even the mightiest of war bands have refused her treaty. You however are not so discerning, after all the pay is right and all she's asks for is evidence, not intervention. What's the worst that could happen?
Another boring day in the life of an English bandit.
Description:
Robbing fat abbots has become monotonous to the bandits of the Medewood, but it pays the bills AND annoys Prince John. You almost wish something interesting would happen.
Waterdeep has everyday problems, and your party is assigned to solve them when the City Watch is busy. Domestic disputes and cats stuck in trees are the order of the day. But, you never know...
Description:
Play 8th level pre-gen characters using magical weapons you select from a long list. Select from traditional first responder roles to help manifest your character. This is a loose rules framework that is all theater of the mind, but we will definitely be rolling dice. The focus is on storytelling and all the fun we can fit into four hours. This event has a two-part structure with a short break in the middle. Youve all worked in the same department for some time. You might have worked together in the past or only seen each other in the squad room at Blackstaff Tower. You might be a firefighter, a paramedic, or any of a broad variety of traditional police roles. Tonight, your shift starts in the squad room, as it always does, with the sergeant taking roll call.
Sergeant: All right, pipe down, take your seats. We have many . . . things to assign, so pay attention . . .
Welcome to Zoetrope - this timeline's first time travel continuum correction agency. Our Agents take on challenging and implausible jobs to fix what has gone wrong. Or right. Maybe both. Who knows?
Description:
Zoetrope is a card based RPG with a focus on narrative storytelling, fast action, hijinx, and figuring things out later. The scenario and story develop in realtime right at the table. You're time travelers. It's not like you can't have a do over. Who needs a plan when you have a time machine?