Looking for a family friendly adventure? If you've always wanted to try a tabletop role playing game or to introduce your friends and family to the genre, this short adventure is geared to you!
Description:
Interlocking puzzle-pieces, using colors and shapes encode the rules making it super easy for both AMs (Adventure Masters) and players.
Why does one of your party seem to be transforming into a chicken? Who can help reverse the transformation? Will they help you and at what cost? Will your quest pull you deeper into the magical world? Find out in this.
Each session will be approximately 90 minutes and give players a flavor for the streamlined Heirloom puzzle-piece system, including puzzles, dungeons, and skirmishes.
We recommend you find a party of up to 3 if you would prefer someone from our team as Adventure Master, and a party of 4 if one of you would like the AM role!
How much wood could a woodchuck chuck if it had 2 foot long teeth and burrowed straight up from Hell? This Appalachian-inspired adventure is half dungeon, half hoedown!
A corridor that connects the barracks with the sectors work area was painted white by an incompetent INFRARED worker and no one who lives in DOJ Sector can get to work. Troubleshooters, HELP!
Description:
A short but exciting task awaits you, Troubleshooter! Once upon a time there was a basically incompetent INFRARED worker in HPD&MC (Housing Preservation & Development and Mind Control). He made a booboo. He filled the paint receptacles of a maintenance bot with white paint when his Job Control Form clearly specified black paint. This is unfortunate, because the corridor connects the barracks section of DOJ Sector with the sectors work area. No one who lives in DOJ Sector can get to work. It is up to you, Troubleshooters, to correct this grave error and please Friend Computer.
A corridor that connects the barracks with the sectors work area was painted white by an incompetent INFRARED worker and no one who lives in DOJ Sector can get to work. Troubleshooters, HELP!
Description:
A short but exciting task awaits you, Troubleshooter! Once upon a time there was a basically incompetent INFRARED worker in HPD&MC (Housing Preservation & Development and Mind Control). He made a booboo. He filled the paint receptacles of a maintenance bot with white paint when his Job Control Form clearly specified black paint. This is unfortunate, because the corridor connects the barracks section of DOJ Sector with the sectors work area. No one who lives in DOJ Sector can get to work. It is up to you, Troubleshooters, to correct this grave error and please Friend Computer.
A corridor that connects the barracks with the sectors work area was painted white by an incompetent INFRARED worker and no one who lives in DOJ Sector can get to work. Troubleshooters, HELP!
Description:
A short but exciting task awaits you, Troubleshooter! Once upon a time there was a basically incompetent INFRARED worker in HPD&MC (Housing Preservation & Development and Mind Control). He made a booboo. He filled the paint receptacles of a maintenance bot with white paint when his Job Control Form clearly specified black paint. This is unfortunate, because the corridor connects the barracks section of DOJ Sector with the sectors work area. No one who lives in DOJ Sector can get to work. It is up to you, Troubleshooters, to correct this grave error and please Friend Computer.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
The Vent Haven Museum in Ft. Mitchell, KY has filed a claim that it was vandalized overnight. Strangely, all the doors and windows were still secured and the alarm was never set off. So what happened?
Description:
The Vent Haven Museum in Ft. Mitchell, KY has filed a claim with McCall International Insurance about a vandalism that had occurred the previous night. Strangely, all the doors and windows were still secured and the alarm was never set off, though the motion sensors were detecting SOME kind of movement. So what caused all the damage? A ghost? Magic? Psychic powers?