A shady contact provided you with a conquistador treasure map that led to a massive waterfall, lagoon, and mangrove trees. Is the treasure yours for the taking or has it been claimed by someone else?
Description:
Join an experienced PIRATE BORG Gamemaster and search for hidden treasure in this perfect introduction to the Dark Caribbean. Cut your way through a mangrove swamp, wind your way through twisting caves, and tear your treasure away from the prying hands of vile vermin in an exploration-heavy adventure! PIRATE BORG is a rules-light, grimdark, scurvy-ridden d20 RPG. You will start by randomly generating characters and then embark on an adventure. All materials provided. New and experienced players are welcome. 5e and D&D players will feel right at home. Multiple games of Pirate Borg are run at once, so walk-ups and waitlist sign-ups are available at the event location.
A shady contact provided you with a conquistador treasure map that led to a massive waterfall, lagoon, and mangrove trees. Is the treasure yours for the taking or has it been claimed by someone else?
Description:
Join an experienced PIRATE BORG Gamemaster and search for hidden treasure in this perfect introduction to the Dark Caribbean. Cut your way through a mangrove swamp, wind your way through twisting caves, and tear your treasure away from the prying hands of vile vermin in an exploration-heavy adventure! PIRATE BORG is a rules-light, grimdark, scurvy-ridden d20 RPG. You will start by randomly generating characters and then embark on an adventure. All materials provided. New and experienced players are welcome. 5e and D&D players will feel right at home. Multiple games of Pirate Borg are run at once, so walk-ups and waitlist sign-ups are available at the event location.
At the end of their first year at a magical trade school, a bunch of students step out for a frat initiation that takes an unexpected and dangerous turn.
Description:
Rising sophomores are invited to a manor on the edge of campus to complete the initiation into a prestigious historic fraternity. Initiates must defend an abandoned manor on the edge of campus, using only their ingenuity and the magic they have learned. This sounds more than a little dorky, but the upperclassmen say that the post-initiation after party is when they made their first real friends, and you can only go to the afterparty if you go through the dorky initiation. You have been told that you will make traps, ou suspect the large costume you saw being loaded into a van is involved, and there are rumors of something disturbing at the manor, but you're not completely sure what to expect. Join 6 players and 2 GMs for a long format game! Character sheets will be provided. The story will involve elements of horror and gore, and RP is encouraged. Most of all, have fun!
A flight into the underbelly of Dunwall in the Dishonored universe. Characters templates provided, bring a pencil and some d20s. Prizes awarded for the MVP and a few bonus prizes too!
Description:
17th Day, Month of Harvest 1851. After a daring and explosive escape from Coldridge prison. An unlikely band of misfits race away in a river skiff with the city watch looking for them, a determined Officer hot on their heels, and no good prospects immediately visible, can our heroes make good their escape? Can they someplace safe to regroup? Can they uncover the threads of a conspiracy? Not without your help.
A flight into the underbelly of Dunwall in the Dishonored universe. Characters templates provided, bring a pencil and some d20s. Prizes awarded for the MVP and a few bonus prizes too!
Description:
17th Day, Month of Harvest 1851. After a daring and explosive escape from Coldridge prison. An unlikely band of misfits race away in a river skiff with the city watch looking for them, a determined Officer hot on their heels, and no good prospects immediately visible, can our heroes make good their escape? Can they someplace safe to regroup? Can they uncover the threads of a conspiracy? Not without your help.
A flight into the underbelly of Dunwall in the Dishonored universe. Characters templates provided, bring a pencil and some d20s. Prizes awarded for the MVP and a few bonus prizes too!
Description:
21th Day, Month of Harvest 1851. After a daring and explosive escape from Coldridge prison, An unlikely band of misfits need a place to lie low. A gang leader figure has a safe place, but in Dunwall the only thing anyone ever gave away for free is trouble. Can our heroes make good their escape? Can they someplace safe to regroup? Can they uncover the threads of a conspiracy? Not without your help.
A long hidden relic has been found on the boarder of The Domain of War, the Second Horseman of The Apocalypse. It has drawn the yearning of all The Horseman, of The Throne and The Abyss alike.
A long hidden relic has been found on the boarder of The Domain of War, the Second Horseman of The Apocalypse. It has drawn the yearning of all The Horseman, of The Throne and The Abyss alike.
A long hidden relic has been found on the boarder of The Domain of War, the Second Horseman of The Apocalypse. It has drawn the yearning of all The Horseman, of The Throne and The Abyss alike.
A long hidden relic has been found on the boarder of The Domain of War, the Second Horseman of The Apocalypse. It has drawn the yearning of all The Horseman, of The Throne and The Abyss alike.