How much wood could a woodchuck chuck if it had 2 foot long teeth and burrowed straight up from Hell? This Appalachian-inspired adventure is half dungeon, half hoedown!
Whistling Willy The Prospecting Wizardss Wild & Wonderful Mine Adventure
Summary:
Come on out yall! you city silkers to help the wonderful Ancient man find some lost items that for the darndest thing he just cant seem to remember where what or why he needs em.
Description:
While in a local tavern in the small town of Hollywell your adventure party is desperate and looking for work. Due to the quaint and simple life of the town there is no bounties or enemies that need to be taken care off. While complain about their stomach, a barrel next to them lid explodes open and unfolds a wirer old man that looks to be almost a Mummy. Geeeee Wilikerers! Golly I am happy I ran into you fellers! I could really use some help! Get ready for some Hibbbity and bibbity while solving clues to help this here Fella!
Adventure to the heart of the volcano and recover Wave, Whelm, and Blackrazor!
Description:
Several weeks ago, three highly-valued magical weapons disappeared from their owners' vaults in the midst of the City of Greyhawk. All three owners received a copy of the same cryptic note, signed with the symbol of a wizard who lived 1300 years ago. It points to White Plume Mountain. The owners are outfitting a group of intrepid heroes to rescue the weapons from the thief. The wealthy collectors offer to grant you whatever you wish as long as it is within their power.
Adventure to the heart of the volcano and recover Wave, Whelm, and Blackrazor! Character Levels 5-10.
Description:
Several weeks ago, three highly-valued magical weapons disappeared from their owners' vaults in the midst of the City of Greyhawk. All three owners received a copy of the same cryptic note, signed with the symbol of a wizard who lived 1300 years ago. It points to White Plume Mountain. The owners are outfitting a group of intrepid heroes to rescue the weapons from the thief. The wealthy collectors offer to grant you whatever you wish as long as it is within their power.
Adventure to the heart of the volcano and recover Wave, Whelm, and Blackrazor! Character Levels 5-10.
Description:
Several weeks ago, three highly-valued magical weapons disappeared from their owners' vaults in the midst of the City of Greyhawk. All three owners received a copy of the same cryptic note, signed with the symbol of a wizard who lived 1300 years ago. It points to White Plume Mountain. The owners are outfitting a group of intrepid heroes to rescue the weapons from the thief. The wealthy collectors offer to grant you whatever you wish as long as it is within their power.
Adventure to the heart of the volcano and recover Wave, Whelm, and Blackrazor! Character Levels 5-10.
Description:
Several weeks ago, three highly-valued magical weapons disappeared from their owners' vaults in the midst of the City of Greyhawk. All three owners received a copy of the same cryptic note, signed with the symbol of a wizard who lived 1300 years ago. It points to White Plume Mountain. The owners are outfitting a group of intrepid heroes to rescue the weapons from the thief. The wealthy collectors offer to grant you whatever you wish as long as it is within their power.
Adventure to the heart of the volcano and recover Wave, Whelm, and Blackrazor!
Description:
Several weeks ago, three highly-valued magical weapons disappeared from their owners' vaults in the midst of the City of Greyhawk. All three owners received a copy of the same cryptic note, signed with the symbol of a wizard who lived 1300 years ago. It points to White Plume Mountain. The owners are outfitting a group of intrepid heroes to rescue the weapons from the thief. The wealthy collectors offer to grant you whatever you wish as long as it is within their power.
The British are coming! The ragtag militia in Boston is under threat as a fearsome force of redcoat grenadiers storms the Patriot lines! Can you repulse the enemy in this Revolutionary adventure?
Description:
Its summer, 1776. While the Patriots outside Boston have the British garrison under siege, most of the ragtag militia stationed on Bunker (and Breeds) Hill has never fired a shot in anger. As the redcoats prepare a fearsome sortie, it falls to you to extract key intelligence before all hell breaks loose! In this Nations & Cannons game, you will play as a 4th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the Redcoats and more!
Whites of Their Eyes: The Battle of Bunker Hill (Play with the Designer)
Summary:
The British are coming! The ragtag militia in Boston is under threat as a fearsome force of redcoat grenadiers storms the Patriot lines! Can you repulse the enemy in this Revolutionary adventure?
Description:
Play With the Designer sessions come with your choice of a signed Nations & Cannons book (including the new The American Crisis) or a 36 x 27 cloth map from the era! Play With games are run by the writers who created Nations & Cannons. Its summer, 1776. While the Patriots outside Boston have the British garrison under siege, most of the ragtag militia stationed on Bunker (and Breeds) Hill has never fired a shot in anger. As the redcoats prepare a fearsome sortie, it falls to you to extract key intelligence before all hell breaks loose! In this Nations & Cannons game, you will play as a 4th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the Redcoats and more!
The caped crusader has be murdered, and you have been gathered together to find the culprit. Rated - PG (but in the sense that Roger Rabbit is PG)
Description:
This particular Gotham is based more closely to the Adam West 'Batman '66' Gotham in tone and style. Things have changed over the years of course, and especially after the loss of Batman himself. The night following Batman's death there was no crime, the first time in 54 years. It's like for just one night Gotham grew a conscience and realized what it lost. Godon cried, it was reflected in the light of the final vigil Bat-signal. The following night the undworld errupted in civil war. Gathered at the gravesite by a mysterious benefactor you'll be set to the task of uncovering just 'Who killed the Batman?', though the answers may rock Gotham to its very core.