The characters are sent to the mountains of Bulgaria to look into the death of a Fellowship agent whose family holds the key to unraveling the mystery, but can they be trusted? Mid level.
Description:
The characters are sent to the mountains of Bulgaria to look into the death of a Fellowship agent. Her family holds the key to unraveling the mystery, but who can be trusted to aid in the investigation? A Fellowship of the White Star event for mid level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Brian Martin
The characters are sent to the mountains of Bulgaria to look into the death of a Fellowship agent whose family holds the key to unraveling the mystery, but can they be trusted? Mid level.
Description:
The characters are sent to the mountains of Bulgaria to look into the death of a Fellowship agent. Her family holds the key to unraveling the mystery, but who can be trusted to aid in the investigation? A Fellowship of the White Star event for mid level heroes set in 1909. Play Qabal Wars series modules in any order, except that A502 should be played before A507 and the finale should be played last. Author - Brian Martin.
For a king, a single demagog is worth a thousand swords, but when the king has a problem YOU have a problem. Grab your ruins and your scrolls, you'll need all your magic to stop civil war.
Our heroes' abortive time travel attempt has landed them on the planet Mars, and they are captives of the barbarous Green Men! A Savage Worlds pulp adventure in Adamant Entertainment's Mars setting!
Description:
Our heroes abortive time travel attempt has landed them on the distant planet of Mars where, in spite of their efforts, they and their Red Martian allies on the airship R'Qaran have been defeated and captured by the barbarous Green Men of Mars. Will they be fated to spend their lives as slaves of the ferocious warrior race? Will the nefarious Dr. von Todt carry out his plan to change the course of World War Two? This is a continuation of last year's Mars adventure, "Battle for the R'Qaran". You need not have played in last year's game to participate in this session. A Savage Worlds pulp adventure in Adamant Entertainment's Mars setting!
Our heroes' abortive time travel attempt has landed them on the planet Mars, and they are captives of the barbarous Green Men! A Savage Worlds pulp adventure in Adamant Entertainment's Mars setting!
Description:
Our heroes abortive time travel attempt has landed them on the distant planet of Mars where, in spite of their efforts, they and their Red Martian allies on the airship R'Qaran have been defeated and captured by the barbarous Green Men of Mars. Will they be fated to spend their lives as slaves of the ferocious warrior race? Will the nefarious Dr. von Todt carry out his plan to change the course of World War Two? This is a continuation of last year's Mars adventure, "Battle for the R'Qaran". You need not have played in last year's game to participate in this session. A Savage Worlds pulp adventure in Adamant Entertainment's Mars setting!
You've been hired to help yourself to a BattleMech using pro-active acquisition methods. Looks like everything needed is in a neat little package. Should be easy. Needless to say, you're worried.
The world's smartest man goes to war against the world's most powerful woman. For San Francisco's superheroes, it's not a matter of choosing sides. It's a matter of saving lives.
An entity that may or may not be God is coming to Earth, and you have to deal with it. Question the nature of reality in this game of paranoia and conspiracy, inspired by the works of Philip K. Dick.
The FBI office in Phoenix, AZ need you to investigate a string of disappearances near the San Carlos Indian Reservation. Are you ready for a night at the opera? New players preferred.
The unpredictable and improvisational RPG returns to Gen Con for its second year. A random adventure will be created as the game is played. Don't miss out on this event!